-#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if (IS_PLAYER(v))
-#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (IS_SPEC(v))
-#define FOR_EACH_OBSERVER(v) FOR_EACH_CLIENT(v) if (IS_OBSERVER(v))
-#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if (IS_PLAYER(v))
+// NOTE: FOR_EACH_PLAYER deprecated! Use the following instead: FOREACH_CLIENT(IS_PLAYER(it), { code; });
+// NOTE: FOR_EACH_SPEC deprecated! Use the following instead: FOREACH_CLIENT(IS_SPEC(it), { code; });
+// NOTE: FOR_EACH_OBSERVER deprecated! Use the following instead: FOREACH_CLIENT(IS_OBSERVER(it), { code; });
+// NOTE: FOR_EACH_REALPLAYER deprecated! Use the following instead: FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { code; });