-// g_<gametype>_str:
-// If 0, default is used.
-// If <0, 0 is used.
-// Otherwise, g_str (default value) is used.
-// For consistency, negative values there are mapped to zero too.
-#define GAMETYPE_DEFAULTED_SETTING(str) \
- ((gametype_setting_tmp = cvar(strcat("g_", GetGametype(), "_" #str))), \
- (gametype_setting_tmp < 0) ? 0 : \
- (gametype_setting_tmp == 0) ? max(0, autocvar_g_##str) : \
- gametype_setting_tmp)
-
-