if(!g_invasion) { remove(self); return; }
self.classname = "invasion_spawnpoint";
if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
if(!g_invasion) { remove(self); return; }
self.classname = "invasion_spawnpoint";
if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already