- FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
- FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPreThink(it));
+ IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
+ IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));