-//
-// host
-//
-extern quakeparms_t host_parms;
-
-extern cvar_t sys_ticrate;
-extern cvar_t sys_nostdout;
-extern cvar_t developer;
-
-extern qboolean host_initialized; // true if into command execution
-extern double host_frametime;
-extern byte *host_basepal;
-extern byte *host_colormap;
-extern int host_framecount; // incremented every frame, never reset
-extern double realtime; // not bounded in any way, changed at
- // start of every frame, never reset
-
-void Host_ClearMemory (void);
-void Host_ServerFrame (void);
-void Host_InitCommands (void);
-void Host_Init (quakeparms_t *parms);
-void Host_Shutdown(void);
-void Host_Error (char *error, ...);
-void Host_EndGame (char *message, ...);
-void Host_Frame (float time);
-void Host_Quit_f (void);
-void Host_ClientCommands (char *fmt, ...);
-void Host_ShutdownServer (qboolean crash);
+extern double host_frametime;
+// the real frametime, before slowmo and clamping are applied (used for console scrolling)
+extern double host_realframetime;
+// incremented every frame, never reset
+extern int host_framecount;
+// not bounded in any way, changed at start of every frame, never reset
+extern double realtime;