-//#define GLTEST // experimental stuff
-
-#define QUAKE_GAME // as opposed to utilities
-
-#define DP_VERSION 1.05
-#define VERSION 1.09
-#define GLQUAKE_VERSION 1.00
-#define D3DQUAKE_VERSION 0.01
-#define WINQUAKE_VERSION 0.996
-#define LINUX_VERSION 1.30
-#define X11_VERSION 1.10
-
-//define PARANOID // speed sapping error checking
-
-#define GAMENAME "id1"