- crosshairtex[0] = GL_LoadTexture("crosshair0", 16, 16, &data[0][0], false, true, 4);
+ crosshairtex[num] = GL_LoadTexture(va("crosshair%02d", num), 16, 16, &data[0][0], false, true, 4);
+}
+
+void r_crosshairs_start()
+{
+ int i;
+ for (i = 0;i < NUMCROSSHAIRS;i++)
+ crosshairload(i, crosshairtexdata[i]);
+// crosshairtex[1] = crosshairload(crosshairtex2);