-int crosshairtex[NUMCROSSHAIRS];
-
-char crosshairtex1[16*16] =
- "0000000000000000"
- "0000000000000000"
- "0000000000000000"
- "0003000000003000"
- "0000500000050000"
- "0000070000700000"
- "0000007007000000"
- "0000000000000000"
- "0000000000000000"
- "0000007007000000"
- "0000070000700000"
- "0000500000050000"
- "0003000000003000"
- "0000000000000000"
- "0000000000000000"
- "0000000000000000"
-;
-
-void r_crosshairs_start()
-{
- int i;
- byte data[64*64][4];
- for (i = 0;i < 16*16;i++)
- {
- data[i][0] = data[i][1] = data[i][2] = 255;
- data[i][3] = (crosshairtex1[i] - '0') * 255 / 7;
- }
- crosshairtex[0] = GL_LoadTexture("crosshair0", 16, 16, &data[0][0], false, true, 4);
-}
-
-void r_crosshairs_shutdown()
-{
-}
-
-void R_Crosshairs_Init()