v1[2] += 16; // HACK: this depends on the QC
// get the forward vector for the gun (not the view)
AngleVectors(cl.viewangles, v2, NULL, NULL);
//VectorCopy(r_vieworigin, v1);
VectorMA(v1, 8192, v2, v2);
v1[2] += 16; // HACK: this depends on the QC
// get the forward vector for the gun (not the view)
AngleVectors(cl.viewangles, v2, NULL, NULL);
//VectorCopy(r_vieworigin, v1);
VectorMA(v1, 8192, v2, v2);