+extern cvar_t r_shadow_bumpscale_basetexture;
+extern cvar_t r_shadow_bumpscale_bumpmap;
+extern cvar_t r_shadow_cull;
+extern cvar_t r_shadow_debuglight;
+extern cvar_t r_shadow_gloss;
+extern cvar_t r_shadow_gloss2intensity;
+extern cvar_t r_shadow_glossintensity;
+extern cvar_t r_shadow_lightattenuationpower;
+extern cvar_t r_shadow_lightattenuationscale;
+extern cvar_t r_shadow_lightintensityscale;
+extern cvar_t r_shadow_portallight;
+extern cvar_t r_shadow_projectdistance;
+extern cvar_t r_shadow_realtime_dlight;
+extern cvar_t r_shadow_realtime_dlight_shadows;
+extern cvar_t r_shadow_realtime_world;
+extern cvar_t r_shadow_realtime_world_dlightshadows;
+extern cvar_t r_shadow_realtime_world_lightmaps;
+extern cvar_t r_shadow_realtime_world_shadows;
+extern cvar_t r_shadow_scissor;
+extern cvar_t r_shadow_shadow_polygonfactor;
+extern cvar_t r_shadow_shadow_polygonoffset;
+extern cvar_t r_shadow_singlepassvolumegeneration;
+extern cvar_t r_shadow_staticworldlights;
+extern cvar_t r_shadow_texture3d;
+extern cvar_t r_shadow_visiblevolumes;
+extern cvar_t gl_ext_stenciltwoside;
+
+extern mempool_t *r_shadow_mempool;
+