R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture));
R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f);
R_Mesh_TexMatrix(0, &scroll1matrix);
R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture));
R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f);
R_Mesh_TexMatrix(0, &scroll1matrix);