- if (ent->scale != 1)
- {
- VectorScale(matrix3[1], ent->scale, left);
- VectorScale(matrix3[2], ent->scale, up);
- }
- else
- {
- VectorCopy(matrix3[1], left);
- VectorCopy(matrix3[2], up);
- }
- return false;
-}
-
-static void R_DrawSpriteImage (int wantoverbright, int additive, mspriteframe_t *frame, int texture, vec3_t origin, vec3_t up, vec3_t left, float red, float green, float blue, float alpha)
-{
- rmeshstate_t m;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- if (additive)
- m.blendfunc2 = GL_ONE;
- m.wantoverbright = wantoverbright;
- m.tex[0] = texture;
- R_Mesh_State(&m);
-
- varray_element[0] = 0;
- varray_element[1] = 1;
- varray_element[2] = 2;
- varray_element[3] = 0;
- varray_element[4] = 2;
- varray_element[5] = 3;
- varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = red * mesh_colorscale;
- varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = green * mesh_colorscale;
- varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = blue * mesh_colorscale;
- varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = alpha;
- varray_texcoord[0][0] = 0;
- varray_texcoord[0][1] = 1;
- varray_texcoord[0][2] = 0;
- varray_texcoord[0][3] = 0;
- varray_texcoord[0][4] = 1;
- varray_texcoord[0][5] = 0;
- varray_texcoord[0][6] = 1;
- varray_texcoord[0][7] = 1;
- // FIXME: negate left and right in loader
- varray_vertex[0] = origin[0] + frame->down * up[0] - frame->left * left[0];
- varray_vertex[1] = origin[1] + frame->down * up[1] - frame->left * left[1];
- varray_vertex[2] = origin[2] + frame->down * up[2] - frame->left * left[2];
- varray_vertex[4] = origin[0] + frame->up * up[0] - frame->left * left[0];
- varray_vertex[5] = origin[1] + frame->up * up[1] - frame->left * left[1];
- varray_vertex[6] = origin[2] + frame->up * up[2] - frame->left * left[2];
- varray_vertex[8] = origin[0] + frame->up * up[0] - frame->right * left[0];
- varray_vertex[9] = origin[1] + frame->up * up[1] - frame->right * left[1];
- varray_vertex[10] = origin[2] + frame->up * up[2] - frame->right * left[2];
- varray_vertex[12] = origin[0] + frame->down * up[0] - frame->right * left[0];
- varray_vertex[13] = origin[1] + frame->down * up[1] - frame->right * left[1];
- varray_vertex[14] = origin[2] + frame->down * up[2] - frame->right * left[2];
- R_Mesh_Draw(4, 2);
-}
-
-void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
-{
- const entity_render_t *ent = calldata1;
- int i, wantoverbright;
- vec3_t left, up, org, color;
- mspriteframe_t *frame;
- vec3_t diff;
- float fog, ifog;
-
- if (R_SpriteSetup(ent, ent->model->sprnum_type, org, left, up))
- return;