- if (!(ent->flags & RENDER_LIGHT))
- color[0] = color[1] = color[2] = 1;
- else
- {
- R_CompleteLightPoint(color, diffusecolor, diffusenormal, ent->origin, true);
- VectorMA(color, 0.5f, diffusecolor, color);
- }
- color[0] *= ent->colormod[0];
- color[1] *= ent->colormod[1];
- color[2] *= ent->colormod[2];
-