- byte alphaub;
- alphaub = bound(0, alpha, 255);
- transpolybegin(R_GetTexture(frame->texture), 0, R_GetTexture(frame->fogtexture), ((currententity->render.effects & EF_ADDITIVE) || (currententity->render.model->flags & EF_ADDITIVE)) ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
- transpolyvertub(origin[0] + frame->down * up[0] + frame->left * right[0], origin[1] + frame->down * up[1] + frame->left * right[1], origin[2] + frame->down * up[2] + frame->left * right[2], 0, 1, red, green, blue, alphaub);
- transpolyvertub(origin[0] + frame->up * up[0] + frame->left * right[0], origin[1] + frame->up * up[1] + frame->left * right[1], origin[2] + frame->up * up[2] + frame->left * right[2], 0, 0, red, green, blue, alphaub);
- transpolyvertub(origin[0] + frame->up * up[0] + frame->right * right[0], origin[1] + frame->up * up[1] + frame->right * right[1], origin[2] + frame->up * up[2] + frame->right * right[2], 1, 0, red, green, blue, alphaub);
- transpolyvertub(origin[0] + frame->down * up[0] + frame->right * right[0], origin[1] + frame->down * up[1] + frame->right * right[1], origin[2] + frame->down * up[2] + frame->right * right[2], 1, 1, red, green, blue, alphaub);
- transpolyend();
+ rmeshinfo_t m;
+ float v[4][5];
+ memset(&m, 0, sizeof(m));
+ m.transparent = true;
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ if ((currentrenderentity->effects & EF_ADDITIVE)
+ || (currentrenderentity->model->flags & EF_ADDITIVE)
+ || fog)
+ m.blendfunc2 = GL_ONE;
+ m.vertex = &v[0][0];
+ m.vertexstep = sizeof(float[5]);
+ m.cr = red;
+ m.cg = green;
+ m.cb = blue;
+ m.ca = alpha;
+ m.tex[0] = texture;
+ m.texcoords[0] = &v[0][3];
+ m.texcoordstep[0] = sizeof(float[5]);
+
+ v[0][0] = origin[0] + frame->down * up[0] + frame->left * right[0];
+ v[0][1] = origin[1] + frame->down * up[1] + frame->left * right[1];
+ v[0][2] = origin[2] + frame->down * up[2] + frame->left * right[2];
+ v[0][3] = 0;
+ v[0][4] = 1;
+ v[1][0] = origin[0] + frame->up * up[0] + frame->left * right[0];
+ v[1][1] = origin[1] + frame->up * up[1] + frame->left * right[1];
+ v[1][2] = origin[2] + frame->up * up[2] + frame->left * right[2];
+ v[1][3] = 0;
+ v[1][4] = 0;
+ v[2][0] = origin[0] + frame->up * up[0] + frame->right * right[0];
+ v[2][1] = origin[1] + frame->up * up[1] + frame->right * right[1];
+ v[2][2] = origin[2] + frame->up * up[2] + frame->right * right[2];
+ v[2][3] = 1;
+ v[2][4] = 0;
+ v[3][0] = origin[0] + frame->down * up[0] + frame->right * right[0];
+ v[3][1] = origin[1] + frame->down * up[1] + frame->right * right[1];
+ v[3][2] = origin[2] + frame->down * up[2] + frame->right * right[2];
+ v[3][3] = 1;
+ v[3][4] = 1;
+
+ R_Mesh_DrawPolygon(&m, 4);