- sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
- sb_ammo[1] = Draw_CachePic ("gfx/sb_nails", true);
- sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
- sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
-
- sb_armor[0] = Draw_CachePic ("gfx/sb_armor1", true);
- sb_armor[1] = Draw_CachePic ("gfx/sb_armor2", true);
- sb_armor[2] = Draw_CachePic ("gfx/sb_armor3", true);
-
- sb_items[0] = Draw_CachePic ("gfx/sb_key1", true);
- sb_items[1] = Draw_CachePic ("gfx/sb_key2", true);
- sb_items[2] = Draw_CachePic ("gfx/sb_invis", true);
- sb_items[3] = Draw_CachePic ("gfx/sb_invuln", true);
- sb_items[4] = Draw_CachePic ("gfx/sb_suit", true);
- sb_items[5] = Draw_CachePic ("gfx/sb_quad", true);
-
- sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1", true);
- sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2", true);
- sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3", true);
- sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4", true);
-
- sb_faces[4][0] = Draw_CachePic ("gfx/face1", true);
- sb_faces[4][1] = Draw_CachePic ("gfx/face_p1", true);
- sb_faces[3][0] = Draw_CachePic ("gfx/face2", true);
- sb_faces[3][1] = Draw_CachePic ("gfx/face_p2", true);
- sb_faces[2][0] = Draw_CachePic ("gfx/face3", true);
- sb_faces[2][1] = Draw_CachePic ("gfx/face_p3", true);
- sb_faces[1][0] = Draw_CachePic ("gfx/face4", true);
- sb_faces[1][1] = Draw_CachePic ("gfx/face_p4", true);
- sb_faces[0][0] = Draw_CachePic ("gfx/face5", true);
- sb_faces[0][1] = Draw_CachePic ("gfx/face_p5", true);
-
- sb_face_invis = Draw_CachePic ("gfx/face_invis", true);
- sb_face_invuln = Draw_CachePic ("gfx/face_invul2", true);
- sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2", true);
- sb_face_quad = Draw_CachePic ("gfx/face_quad", true);
-
- sb_sbar = Draw_CachePic ("gfx/sbar", true);
- sb_ibar = Draw_CachePic ("gfx/ibar", true);
- sb_scorebar = Draw_CachePic ("gfx/scorebar", true);
+ sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+ sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
+ sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+ sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+
+ sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
+ sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
+ sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
+
+ sb_items[0] = Draw_CachePic ("gfx/sb_key1");
+ sb_items[1] = Draw_CachePic ("gfx/sb_key2");
+ sb_items[2] = Draw_CachePic ("gfx/sb_invis");
+ sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
+ sb_items[4] = Draw_CachePic ("gfx/sb_suit");
+ sb_items[5] = Draw_CachePic ("gfx/sb_quad");
+
+ sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
+ sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
+ sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
+ sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
+
+ sb_faces[4][0] = Draw_CachePic ("gfx/face1");
+ sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
+ sb_faces[3][0] = Draw_CachePic ("gfx/face2");
+ sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
+ sb_faces[2][0] = Draw_CachePic ("gfx/face3");
+ sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
+ sb_faces[1][0] = Draw_CachePic ("gfx/face4");
+ sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
+ sb_faces[0][0] = Draw_CachePic ("gfx/face5");
+ sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
+
+ sb_face_invis = Draw_CachePic ("gfx/face_invis");
+ sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
+ sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
+ sb_face_quad = Draw_CachePic ("gfx/face_quad");
+
+ sb_sbar = Draw_CachePic ("gfx/sbar");
+ sb_ibar = Draw_CachePic ("gfx/ibar");
+ sb_scorebar = Draw_CachePic ("gfx/scorebar");