- l = strlen (cl.levelname);
- Sbar_DrawString (232 - l*4, 12, cl.levelname);
+ if (gamemode == GAME_NEXUIZ) {
+ l = strlen (cl.worldmodel->name);
+ Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
+ } else {
+ l = strlen (cl.levelname);
+ Sbar_DrawString (232 - l*4, 12, cl.levelname);
+ }