- surfaceparm nolightmap
- // surfaceparm nonsolid // no, it must be solid like trigger
- surfaceparm trans
- surfaceparm nomarks
- {
- map textures/common/warpzone/trans.tga // fully transparent
- blendfunc blend
- }
- dp_camera
- dp_refract 1 1 1 1 // makes the camera render like a refraction
+ surfaceparm nolightmap
+ // surfaceparm nonsolid // no, it must be solid like trigger
+ surfaceparm trans
+ surfaceparm nomarks
+ {
+ map textures/common/warpzone/trans.tga // fully transparent
+ blendfunc blend
+ }
+ dp_camera
+ dp_refract 1 1 1 1 // makes the camera render like a refraction