outBuffer = (float*)outOutputData->mBuffers[0].mData;
factor = snd_renderbuffer->format.channels * snd_renderbuffer->format.width;
outBuffer = (float*)outOutputData->mBuffers[0].mData;
factor = snd_renderbuffer->format.channels * snd_renderbuffer->format.width;
{
// Add the callback function
status = AudioDeviceAddIOProc(outputDeviceID, audioDeviceIOProc, NULL);
{
// Add the callback function
status = AudioDeviceAddIOProc(outputDeviceID, audioDeviceIOProc, NULL);