+ if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
+ }
+
+ if (sv_cullentities_stats.integer)
+ Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
+}
+#else
+void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
+{
+ int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
+ int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
+ float alphaf;
+ qbyte *pvs;
+ vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
+ edict_t *ent;
+ eval_t *val;
+ trace_t trace;
+ model_t *model;
+ entity_frame_t entityframe;
+ entity_state_t *s;
+
+ if (client->sendsignon)
+ return;
+
+ Mod_CheckLoaded(sv.worldmodel);
+
+// find the client's PVS
+ // the real place being tested from
+ VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
+ pvs = SV_FatPVS (testeye);
+
+ // the place being reported (to consider the fact the client still
+ // applies the view_ofs[2], so we have to only send the fractional part
+ // of view_ofs[2], undoing what the client will redo)
+ VectorCopy (testeye, testorigin);
+ e = (int) clent->v.view_ofs[2] & 255;
+ if (e >= 128)
+ e -= 256;
+ testorigin[2] -= (float) e;
+ EntityFrame_Clear(&entityframe, testorigin);
+
+ culled_pvs = 0;
+ culled_portal = 0;
+ culled_trace = 0;
+ visibleentities = 0;
+ totalentities = 0;
+
+ clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
+ // send all entities that touch the pvs
+ ent = NEXT_EDICT(sv.edicts);
+ for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
+ {
+ flags = 0;
+
+ if (ent != clent) // LordHavoc: always send player
+ {
+ if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
+ {
+ if (val->edict == clentnum)
+ flags |= RENDER_VIEWMODEL; // show relative to the view
+ else
+ {
+ // don't show to anyone else
+ continue;
+ }
+ }
+ else
+ {
+ // LordHavoc: never draw something told not to display to this client
+ if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
+ continue;
+ if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
+ continue;
+ }
+ }
+
+ glowsize = 0;
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
+ glowsize = (int) val->_float >> 2;
+ glowsize = bound(0, glowsize, 255);
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
+ if (val->_float != 0)
+ flags |= RENDER_GLOWTRAIL;
+
+ if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
+ {
+ model = sv.models[(int)ent->v.modelindex];
+ Mod_CheckLoaded(model);
+ }
+ else
+ {
+ model = NULL;
+ if (ent != clent) // LordHavoc: always send player
+ if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
+ continue;
+ }
+
+ VectorCopy(ent->v.angles, angles);
+ if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f && host_client->latency >= 0.01f)
+ {
+ VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
+ // LordHavoc: trace predicted movement to avoid putting things in walls
+ trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
+ VectorCopy(trace.endpos, origin);
+ }
+ else
+ {
+ VectorCopy(ent->v.origin, origin);
+ }
+
+ // ent has survived every check so far, check if it is visible
+ // always send embedded brush models, they don't generate much traffic
+ if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
+ {
+ // use the predicted origin
+ entmins[0] = origin[0] - 1.0f;
+ entmins[1] = origin[1] - 1.0f;
+ entmins[2] = origin[2] - 1.0f;
+ entmaxs[0] = origin[0] + 1.0f;
+ entmaxs[1] = origin[1] + 1.0f;
+ entmaxs[2] = origin[2] + 1.0f;
+ // using the model's bounding box to ensure things are visible regardless of their physics box
+ if (model)
+ {
+ if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
+ {
+ VectorAdd(entmins, model->rotatedmins, entmins);
+ VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
+ }
+ else if (ent->v.angles[1])
+ {
+ VectorAdd(entmins, model->yawmins, entmins);
+ VectorAdd(entmaxs, model->yawmaxs, entmaxs);
+ }
+ else
+ {
+ VectorAdd(entmins, model->normalmins, entmins);
+ VectorAdd(entmaxs, model->normalmaxs, entmaxs);
+ }
+ }
+
+ totalentities++;
+
+ // if not touching a visible leaf
+ if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
+ {
+ culled_pvs++;
+ continue;
+ }
+
+ // or not visible through the portals
+ if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
+ {
+ culled_portal++;
+ continue;
+ }
+
+ if (sv_cullentities_trace.integer)
+ {
+ // LordHavoc: test random offsets, to maximize chance of detection
+ testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
+ testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
+ testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
+
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+
+ if (trace.fraction == 1)
+ client->visibletime[e] = realtime + 1;
+ else
+ {
+ if (realtime > client->visibletime[e])
+ {
+ culled_trace++;
+ continue;
+ }
+ }
+ }
+ visibleentities++;
+ }
+
+ alphaf = 255.0f;
+ scale = 16;
+ glowcolor = 254;
+ effects = ent->v.effects;
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
+ if (val->_float != 0)
+ alphaf = val->_float * 255.0;
+
+ // HalfLife support
+ if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
+ if (val->_float != 0)
+ alphaf = val->_float;
+
+ if (alphaf == 0.0f)
+ alphaf = 255.0f;
+ alpha = bound(0, alphaf, 255);
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
+ if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
+ if (scale < 0) scale = 0;
+ if (scale > 255) scale = 255;
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
+ if (val->_float != 0)
+ glowcolor = (int) val->_float;
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
+ if (val->_float != 0)
+ effects |= EF_FULLBRIGHT;
+
+ if (ent != clent)
+ {
+ if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
+ {
+ if (model) // model
+ {
+ // don't send if flagged for NODRAW and there are no effects
+ if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
+ continue;
+ }
+ else // no model and no effects
+ continue;
+ }
+ }
+
+ if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
+ flags |= RENDER_EXTERIORMODEL;
+
+ if (ent->v.movetype == MOVETYPE_STEP)
+ flags |= RENDER_STEP;
+ // don't send an entity if it's coordinates would wrap around
+ if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
+ flags |= RENDER_LOWPRECISION;
+
+ s = EntityFrame_NewEntity(&entityframe, e);
+ // if we run out of space, abort
+ if (!s)
+ break;
+ VectorCopy(origin, s->origin);
+ VectorCopy(angles, s->angles);
+ if (ent->v.colormap >= 1024)
+ flags |= RENDER_COLORMAPPED;
+ s->colormap = ent->v.colormap;
+ s->skin = ent->v.skin;
+ s->frame = ent->v.frame;
+ s->modelindex = ent->v.modelindex;
+ s->effects = effects;
+ s->alpha = alpha;
+ s->scale = scale;
+ s->glowsize = glowsize;
+ s->glowcolor = glowcolor;
+ s->flags = flags;