+// gameplayfix: check if reached pretty steep plane and bail
+ if ( ! ( (int)ent->fields.server->flags & (FL_SWIM | FL_FLY) ) && sv_gameplayfix_nostepmoveonsteepslopes.integer )
+ {
+ if (trace.plane.normal[ 2 ] < 0.5)
+ {
+ VectorCopy (oldorg, ent->fields.server->origin);
+ return false;
+ }
+ }
+