- // corpse
- check->v.mins[0] = check->v.mins[1] = 0;
- VectorCopy (check->v.mins, check->v.maxs);
- continue;
- }
-
- VectorCopy (pushorig, pusher->v.origin);
- VectorCopy (pushang, pusher->v.angles);
- pusher->v.ltime = pushltime;
- SV_LinkEdict (pusher, false);
-
- // move back any entities we already moved
- for (i=0 ; i<num_moved ; i++)
- {
- VectorCopy (moved_from[i], moved_edict[i]->v.origin);
- VectorCopy (moved_fromangles[i], moved_edict[i]->v.angles);
- SV_LinkEdict (moved_edict[i], false);
- }
-
- // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
- if (pusher->v.blocked)
- {
- pr_global_struct->self = EDICT_TO_PROG(pusher);
- pr_global_struct->other = EDICT_TO_PROG(check);
- PR_ExecuteProgram (pusher->v.blocked, "");
+ // try moving the contacted entity a tiny bit less to account for precision errors
+ pusher->fields.server->solid = SOLID_NOT;
+ VectorScale(move, 0.9, move2);
+ VectorCopy (check->priv.server->moved_from, check->fields.server->origin);
+ VectorCopy (check->priv.server->moved_fromangles, check->fields.server->angles);
+ SV_PushEntity (check, move2);
+ pusher->fields.server->solid = savesolid;
+ if (SV_ClipMoveToEntity(pusher, check->fields.server->origin, check->fields.server->mins, check->fields.server->maxs, check->fields.server->origin, 0, SUPERCONTENTS_SOLID).startsolid)
+ {
+ // still inside pusher, so it's really blocked
+
+ // fail the move
+ if (check->fields.server->mins[0] == check->fields.server->maxs[0])
+ continue;
+ if (check->fields.server->solid == SOLID_NOT || check->fields.server->solid == SOLID_TRIGGER)
+ {
+ // corpse
+ check->fields.server->mins[0] = check->fields.server->mins[1] = 0;
+ VectorCopy (check->fields.server->mins, check->fields.server->maxs);
+ continue;
+ }
+
+ VectorCopy (pushorig, pusher->fields.server->origin);
+ VectorCopy (pushang, pusher->fields.server->angles);
+ pusher->fields.server->ltime = pushltime;
+ SV_LinkEdict (pusher, false);
+
+ // move back any entities we already moved
+ for (i = 0;i < num_moved;i++)
+ {
+ prvm_edict_t *ed = sv.moved_edicts[i];
+ VectorCopy (ed->priv.server->moved_from, ed->fields.server->origin);
+ VectorCopy (ed->priv.server->moved_fromangles, ed->fields.server->angles);
+ SV_LinkEdict (ed, false);
+ }
+
+ // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+ if (pusher->fields.server->blocked)
+ {
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(pusher);
+ prog->globals.server->other = PRVM_EDICT_TO_PROG(check);
+ PRVM_ExecuteProgram (pusher->fields.server->blocked, "QC function self.blocked is missing");
+ }
+ break;
+ }