+ for (i=0, total = 0;i < NUM_PING_TIMES;i++)
+ total += host_client->ping_times[i];
+ host_client->ping = total / NUM_PING_TIMES; // can be used for prediction
+ if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) // if paused for any reason, don't predict
+ host_client->latency = host_client->ping + sv_frametime; // push ahead by ticrate