--d (Baalz) bug darkplaces input: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d (Carni) bug darkplaces client: prydon cursor highlighting of EF_SELECTABLE entities flickers with lower server framerate than client framerate (carni)
--d (Edward Holness) feature darkplaces console: add condump command to output recent console history (note: wordwrap will remain, trailing spaces will be stripped though), and add it to the readme (Edward Holness)
--d (Gilgamesh) feature darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat)
--d (Gleeb) feature darkplaces server: add sv_playerphysicsqc cvar to allow engine to ignore SV_PlayerPhysics function, this would also have to change the reported extensions (Gleeb)
--d (HellToupee) feature darkplaces client: add a dot crosshair texture (HellToupee)
--d (Joel Murdoch) change darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)
--d (Kinn) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
--d (Mabus) bug darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
--d (Mitchell) bug darkplaces renderer: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Mitchell)
--d (Mr Fribbles) feature darkplaces particles: reimplement quake effects for a cl_particles_quake mode (Mr Fribbles, metlslime)
--d (QuakeMatt) change darkplaces menu: remove gl_combine from menu as it's not saved to config and really shouldn't be changed except when debugging drivers (QuakeMatt)
--d (RenegadeC) bug darkplaces prvm: VM_remove does not print a stack trace (RenegadeC)
--d (RenegadeC) bug darkplaces prvm: all warnings should print a stack trace (RenegadeC)
--d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy)
--d (Spike) change darkplaces prvm: disable the unknown opcode error in progs loading so that fteqcc fastarrays progs will load (Spike)
--d (Spirit) bug darkplaces console: first character is missing on quake brown-text lines, but not consistently, resolved: stripping off the chat prefix character on prints was stripping other characters sometimes due to signed comparison (Spirit)
--d (Supa, Wazat, Spike) feature darkplaces server: make a DP_SV_CUSTOMIZEENTITYFORCLIENT extension which calls a .float customizeentityforclient() function for each client that may see the entity, the function returns TRUE if it should send, FALSE if it should not, and is fully capable of editing the entity's fields, this allows cloaked players to appear less transparent to their teammates, navigation markers to only show to their team, etc (Urre, Supa, Wazat, SavageX, Vermeulen, Spike)
--d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd)
--d (Wazat) bug darkplaces renderer: make sure that unlit maps show up fullbright (Wazat)
--d (evilfrog) bug darkplaces server: error() qc builtin does not print error message, just Host_Error: Program error or something similar (evilfrog)
--d (flum) bug darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen, disable corona on all muzzleflashes (flum)
--d (hyenur) change dpmod: make cells only 30 damage, they're too powerful now (hyenur)
--d (innovati) bug darkplaces WGL client: fix GDI input init/shutdown, it is using weird mouse acceleration and not restoring it on exit (innovati)
--d (innovati) bug dpmod: respawning still on fire (innovati)
--d (lcatlnx) bug darkplaces sound: sound is sometimes coming from the wrong side apparently (lcatlnx)
--d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
--d (mrinsane) bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
--d (romi) bug darkplaces client: cl.sfx sounds aren't playing (romi)
--d (steven a) bug darkplaces server: Blood Mage monsters are stuck in place apparently (steven a)
--d (yummyluv) feature darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv)
--d (yummyluv) feature darkplaces protocol: add buttons 9-16 (yummyluv)
--f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D)
--f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat)
-0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
-0 bug darkplaces client: it has been reported that sometimes level changes on quakeworld servers don't load a map, this may be related to downloading? (Baker)
-0 bug darkplaces client: svc_effect should post a warning and do nothing if given a framerate below 1 (Willis)
-0 bug darkplaces console: commandline history won't scroll back past a blank line - the blank line should not be entered into history (Elric)
-0 bug darkplaces csqc: after the drawqueue was eliminated, the CSQC probably can't draw 2D polygons the same way, so it may need fixing ([515])
-0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used
-0 bug darkplaces csqc: it's broken!
-0 bug darkplaces glx client: detect primary display somehow in NVIDIA TwinView setups and use it for fullscreen modes that occupy only one monitor, for example the secondary display may be left of the primary one...
+0 bug darkplaces client qw: add .mvd demo support
+0 bug darkplaces client qw: add .qwd demo support
+0 bug darkplaces client qw: add spectator cvar (Plague Monkey Rat)
+0 bug darkplaces client qw: add spectator prediction
+0 bug darkplaces client qw: cl_netinputpacketspersecond 20 is too low for QW physics to behave properly, add a separate cl_netinputpacketspersecond_qw cvar which defaults to 72 (Plague Monkey Rat)
+0 bug darkplaces client qw: inactive player entities are showing up at 0 0 0 (Plague Monkey Rat)
+0 bug darkplaces client qw: qw skins should only be active on progs/player.mdl (Plague Monkey Rat)
+0 bug darkplaces client qw: qw/skins/*.pcx need to be cropped to 296x194 and loaded as internal textures so they are split into multiple layers (Plague Monkey Rat)
+0 bug darkplaces client qw: restrict wateralpha and such cvars according to what is permitted in qw serverinfo?
+0 bug darkplaces client: can't move mouse around in nexuiz menu if vid_mouse is 0
+0 bug darkplaces client: if you press 1 during the demo loop when quake starts, escape doesn't do anything until you hit some other key (daemon)
+0 bug darkplaces loader: crash when a mdl model has more replacement skins than the model contains (Lardarse)