--d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
--d darkplaces client: add a config saving command (Speeds)
--d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, -frightfan, Error)
--d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
--d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
--d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
--d darkplaces client: lerp lightstyles (Mitchell)
--d darkplaces docs: add de-we to credits page for the great icons (de-we)
--d darkplaces docs: write a readme (Antti)
--d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
--d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
--d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
--d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell)
--d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
--d darkplaces physics: disable sv_gameplayfix_stepdown while underwater (Sajt)
--d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d darkplaces renderer: make sure r_novis works (Carni)
--d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
--d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma)
--d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend)
--d dpmod: make grapple off-hand (joe hill)
--f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
--f darkplaces loading: crash when progs/k_spike.mdl isn't found? (CheapAlert)
--f darkplaces server: add an extension to indicate that MOVETYPE_WALK works on non-clients (tell FrikaC)
--f darkplaces testing: figure out a workaround for broken gcc optimizers on BoxOnPlaneSide? (Diablo-D3)
--f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
--f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+-d (Baalz) darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-d (Gilgamesh) darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat)
+-d (Kinn, romi) darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
+-d (Mabus) darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
+-d (mashakos) darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
+-d (ryan[sg]) darkplaces loader: halflife wad loading is unable to seek to lump table (ryan[sg], Elric)
+-f (VorteX) darkplaces protocol: add DP_EF_HIGHPRECISION to send float origins instead of shorts (VorteX)
+-f (sublim3) darkplaces protocol: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3)
+-f (yummyluv) darkplaces protocol: add buttons 9-16 (yummyluv)
+0 darkplaces SDL client: add key emulated repeat
+0 darkplaces WGL client: figure out why GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black)
+0 darkplaces client bug: te_customflash isn't working? (Wazat)
+0 darkplaces client: GAME_NEXUIZ: cvar for console text size (Vermeulen)
+0 darkplaces client: GAME_NEXUIZ: implement new hud and scoreboard based on http://www.quirkybastards.net/qmods/scoreboard.jpg except with deaths instead of lives, and map name instead of "be the last one alive" and remove the time string and map string at the bottom, instead showing the hud (Vermeulen)
+0 darkplaces client: PRYDON_CLIENTCURSOR should be able to click on sprites, make sure it uses a minimal bounding box for viewmodelforclient sprites to avoid 'slop' area around a sprite (FrikaC)
+0 darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)