-0 change darkplaces protocol: document the TEI stuff used in Nexuiz? check telejano site first (Sajt)
-0 change darkplaces protocol: send cvar commands to client to set cl_movement_* cvars and cl_slowmo and cl_gravity (Vermeulen)
-0 change darkplaces renderer: add r_shadow_realtime_world 2 mode (and update menu), make 1 only render rtlights if they came from a .rtlights file and mode 2 render them even if they were imported from the map, always render imported ones if editing mode is turned on (Willis)
-0 change darkplaces renderer: build a temporary msurface_t struct in model renderer and call map surface list renderer, eliminating model surface renderer (LordHavoc)
-0 change darkplaces renderer: make "sky" keys in worldspawn override q3 sky shaders (Vermeulen)
-0 change darkplaces renderer: make meshqueue transparent sorting take a farclip instead of using 4096 (LordHavoc)
-0 change darkplaces renderer: use 16th power specular instead of 8th power (LordHavoc)
-0 change darkplaces renderer: write rendering functions that take msurface_t * lists and migrate most of renderer to them (LordHavoc)
-0 change darkplaces server: make dedicated server not load images (maybe all fail?)
-0 cleanup darkplaces memory: add Mem_AllocNoClear function, and use it where possible, if developer is on it should clear with random garbage
-0 feature darkplaces client: add cvars to control lighting quality to allow performance tradeoffs; r_shadow_ options for use of dot3 shading, etc
-0 feature darkplaces client: add scr_showbrand cvar which would show gfx/brand.tga in the left/right top/bottom corner (depending on value of scr_showbrand) all the time, this would be useful for screenshots (Spirit_of_85)
-0 feature darkplaces client: cvar for console text size (Vermeulen)
-0 feature darkplaces client: interpolate scale and alpha changes (Cheapy)
-0 feature darkplaces client: variable width font support using a character width file (FrikaC)
-0 feature darkplaces console: add condump command to output recent console history (note: wordwrap will remain, trailing spaces will be stripped though), and add it to the readme (Edward Holness)
-0 feature darkplaces docs: write docs about in_bind/in_bindmap in readme (shadowalker)
-0 feature darkplaces editlights: split rtlight drawshadows option into drawworldshadows and drawentityshadows options, this allows combinations like no world shadows (for speed) but still having entity shadows (Mitchell, romi)
+0 change darkplaces protocol: use q3 print "print message" command packet instead of qw print 'nmessage' command packet? (div0, KadaverJack)
+0 change darkplaces prvm: prvm_globals should print values of globals like entity fields do, not just names
+0 change darkplaces readme: make sure that cl_capturevideo is documented
+0 change darkplaces renderer: add a polygonoffset for rtlight passes to try to work around zfighting issues on mac (div0)
+0 change darkplaces renderer: rename r_drawportals to r_showportals, and move its declaration to gl_rmain.c, and make it work with r_showdisabledepthtest
+0 change darkplaces server: make viewmodel code precache a new model and set it, rather than changing the meaning of the player model
+0 change darkplaces server: remove upper limit on sv_maxrate, there's no reason to limit it
+0 change darkplaces server: support sys_ticrate 0 as variable framerate mode
+0 change dpmod: add a ghostly cvar and change skill 5 code to check it
+0 change dpmod: make shamblers be worth 5 frags, shalrath be worth 3 frags, and fiends be worth 2 frags (Zenex)
+0 change dpmod: stop using playernogun/playergun models, go back to ordinary player.mdl, this saves a bit of memory
+0 change hmap2: qbsp should do tjunc fixing on leaky maps
+0 change revelation: change the wabbit kill message to " was hunting wabbit but shot " " instead"
+0 change zmodel: include the example script in the build zips, not just in the files directory
+0 cleanup darkplaces cleanup: remove cgame* files and any references
+0 cleanup darkplaces cleanup: remove ui.* files and any references
+0 cleanup darkplaces renderer: split GLSL program compilation code into shaderobject and programobject functions to reduce code
+0 feature darkplaces client: add .loc file support and say macros
+0 feature darkplaces client: add .mvd demo support
+0 feature darkplaces client: add .qwd demo support
+0 feature darkplaces client: add a cl_showspeed cvar to display a hud overlay of your current velocity, speed as length of velocity, and speed along forward vector (Spike)
+0 feature darkplaces client: add a cvar to make the renderer use a different entity for pvs than for viewing, this might be useful for a third person camera that should only see what the player sees (Urre)
+0 feature darkplaces client: add an alias to control whether the nexuiz logo.dpv splash video plays at startup and whether the menu opens, this way the config can change it before it happens, for instance to disable it, or to set up a similar thing in other games (green)
+0 feature darkplaces client: add ezQuake-style hud layout as an option - http://quake.tek.pl/_sshots/candy/redfog.png
+0 feature darkplaces console: centerprint and notify text printing should not count color codes in their length estimation (Dresk)
+0 feature darkplaces dpv playback: when video ends, execute a console command, perhaps "endvideo", this could be an alias set by a mod before it began playing the video (SavageX, motorsep)
+0 feature darkplaces editlights: add r_editlights_edit commands for turn/turnx/turny/turnz to allow angle adjustments using binds (Kedhrin)
+0 feature darkplaces editlights: split rtlight drawshadows option into drawworldshadows and drawentityshadows options, this allows combinations like no world shadows (for speed) but still having entity shadows (Mitchell, romi, Kedhrin)
+0 feature darkplaces filesystem: gamedir command to switch between mods, should be able to take multiple parameters to load multiple mods ontop of eachother like the -game commandline option can (FrikaC)