--d (romi) feature darkplaces editlights: add coronasize setting to rtlights (romi)
--d (ryan[sg]) bug darkplaces loader: halflife wad loading is unable to seek to lump table (ryan[sg], Elric)
--d (up2nogood) feature darkplaces console: change commandline history to clear the commandline when cursoring below the most recent history, and not allow cursoring back more than the oldest history (up2nogood)
--d (up2nogood) feature darkplaces sound: make Host_Shutdown clear sound buffer to avoid looping while quitting (up2nogood)
--f (sublim3) bug darkplaces protocol: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3)
-0 bug darkplaces WGL client: figure out why GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black)
-0 bug darkplaces WGL client: fix GDI input init/shutdown, it is using weird mouse acceleration and not restoring it on exit (innovati)
-0 bug darkplaces WGL/GLX/SDL client bug: if sound is unavailable (causing a freeze waiting for it to become available), the config is reset (SavageX)
-0 bug darkplaces client/server: unable to control player in TAoV multiplayer (RenegadeC)
-0 bug darkplaces client: disable vsync when doing a timedemo (Randy)
-0 bug darkplaces client: make envmap command work with the corrected layout
-0 bug darkplaces client: make server queries use a queue to avoid flooding out queries too fast (Willis)
-0 bug darkplaces client: occasionally when level changes on remote server, Host_Error occurs (LordHavoc)
-0 bug darkplaces client: occasionally when level changes on remote server, connection stops and console scrolls wildly without user intervention, and it does not print any kind of error to the terminal, vid_restart in this state causes a crash (LordHavoc)
-0 bug darkplaces console: bug: when logging using log_file and log_sync 0, setting log_file back to "" does not close the file until another message is posted?
-0 bug darkplaces input: centerview command isn't doing anything until console is activated, it should begin the pitch drift immediately as in quake (Sajt)
-0 bug darkplaces input: ignore first mouse move in windows fullscreen when coming back from an alt-tab (sublim3)
-0 bug darkplaces loader: check for out of bounds lump data ranges in maps (FrikaC)
-0 bug darkplaces loader: check for truncated sound files (FrikaC)
-0 bug darkplaces loader: fix hlbsp transparent surface support (mrinsane)
-0 bug darkplaces loader: nexuiz loading a level often loops part of the map's music during loading, this is probably an extra Host_Frame being executed during loading, where it shouldn't be (Vermeulen)
-0 bug darkplaces loader: only load .lit if the file size matches lumpsize * 3 + 8, as a rough check that the lit is for the correct bsp file (Spike, Urre)
-0 bug darkplaces makefile: add icon to windows sdl builds (RenegadeC)
-0 bug darkplaces model: don't Host_Error when a model is unknown/unsupported type (SavageX, Vermeulen)
-0 bug darkplaces model: ignore attempts to load "" (SavageX, Vermeulen)
-0 bug darkplaces physics: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich)
-0 bug darkplaces physics: q3bsp collisions are still glitchy, particularly gunshots hitting thin air near brushes, even with mod_q3bsp_optimizedtraceline 0, test in dpdm2r by shooting down through gaps in the architecture around the top platform (Vermeulen)
-0 bug darkplaces physics: test TecnoX and find the frikbot crash in SV_Physics (KrimZon)
-0 bug darkplaces physics: the zombie lift in e3m2 before the gold key is not working (scar3crow)
-0 bug darkplaces protocol: fix signon error when starting prydon without +map curig2 (FrikaC)
-0 bug darkplaces protocol: it's possible to get a "received signon 1 when at 1" error in singleplayer when restarting level, perhaps this relates to very low framerate
-0 bug darkplaces renderer: add r_shadow_glsl_usehalffloats cvar to make make GLSL shaders use "half" data type, automatically set this if on GFFX (MauveBib, SavageX)
-0 bug darkplaces renderer: alias layers should have a shadow volume pass so that nodraw textures don't cast a shadow
-0 bug darkplaces renderer: alternate anims are not showing up in wall renderer - they are working for rtlights however (LordHavoc)
-0 bug darkplaces renderer: animated textures are not being lit by static rtlights (LordHavoc)
-0 bug darkplaces renderer: audit all text drawing to make color codes work properly everywhere, right now they are even managing to mess up death message printing if someone has a color code in their name (Vermeulen)
-0 bug darkplaces renderer: colormod is not affecting bmodels (Urre)
-0 bug darkplaces renderer: compiled rtlights aren't working in modeltest.bsp which is a one cluster map (LordHavoc)
-0 bug darkplaces renderer: do bloom effect before world crosshair and coronas and things (KrimZon)
-0 bug darkplaces renderer: don't shut off gl_combine when r_textureunits goes below 2, and don't save gl_combine either
-0 bug darkplaces renderer: envmap command includes the hud in the screenshots, bad!
-0 bug darkplaces renderer: fix disappearing viewmodel (and other models) when in an unvised q3bsp, or partially inside a wall in q3bsp
-0 bug darkplaces renderer: fix q3bsp fogging (Sajt)
-0 bug darkplaces renderer: fix the delayed lightmap updates on bmodels, they're lagging behind one frame, very noticable on flickering light
-0 bug darkplaces renderer: fix vis problems when outside the level in q1bsp
-0 bug darkplaces renderer: lit sprites (which use R_CompleteLightPoint) are being lit blue by glow_color 108 dlights (Cheapy)
-0 bug darkplaces renderer: make sure that the texture fragment allocator can upload a full size block that uses the entire image, this may involve width/height comparisons needing a + 1 (fuh)
-0 bug darkplaces renderer: opaque water (r_wateralpha 1) is not being lit by rtlights (LordHavoc)
-0 bug darkplaces renderer: q3bsp alpha shaders are not being lit? (Cheapy)
-0 bug darkplaces renderer: q3bsp ignoring EF_ADDITIVE on opaque surfaces such as Nexuiz teleporters? (Vermeulen)
-0 bug darkplaces renderer: r_drawcollisionbrushes 2 is broken (LordHavoc)
-0 bug darkplaces renderer: reverse corona traceline direction so that a player in solid can see coronas (Urre)
-0 bug darkplaces renderer: text coloring is only affecting the first line of messagemode text (LordHavoc)
-0 bug darkplaces renderer: texture bindings are sometimes somehow messing up texture uploads, replacing the wrong texture (LordHavoc)
-0 bug darkplaces renderer: vertex normals seem to be generated backwards (LordHavoc)
-0 bug darkplaces server: PF_vectorvectors is broken, given a v_forward from makevectors (not using roll) it does not give the same v_right and v_up vectors (VorteX)
-0 bug darkplaces server: add TE_FLAMEJET builtin and add extension (Supajoe)
-0 bug darkplaces server: apparently MOVETYPE_WALK on non-players is frequently resetting origin to oldorigin, why does it think it's in solid? (Wazat)
-0 bug darkplaces server: figure out what's breaking RenegadeC's TAOV monster jump code (RenegadeC)
-0 bug darkplaces server: losing player colors on join (LordHavoc)
-0 bug darkplaces server: silver key missing in the map Menkalinan at http://quakemaps.nm.ru/maps2.html (zarquon)
-0 bug darkplaces sound: spatialization bug occurs in The Ascension of Vigil, making all player and monster sounds far to the right (RenegadeC)
+-d (mrinsane) bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
+-d (romi) bug darkplaces client: cl.sfx sounds aren't playing (romi)
+-d (steven a) bug darkplaces server: Blood Mage monsters are stuck in place apparently (steven a)
+-d (yummyluv) feature darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv)
+-d (yummyluv) feature darkplaces protocol: add buttons 9-16 (yummyluv)
+-f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D)
+-f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat)
+0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
+0 bug darkplaces client: hipnotic: health is one character to the right on the sbar, covering up the key icons (M`Shacron)
+0 bug darkplaces client: it has been reported that sometimes level changes on quakeworld servers don't load a map, this may be related to downloading? (Baker)
+0 bug darkplaces client: svc_effect should post a warning and do nothing if given a framerate below 1 (Willis)
+0 bug darkplaces console: commandline history won't scroll back past a blank line - the blank line should not be entered into history (Elric)
+0 bug darkplaces console: when cursoring up and down through command history, shorter lines sometimes contain some text from the previous line
+0 bug darkplaces csqc: after the drawqueue was eliminated, the CSQC probably can't draw 2D polygons the same way, so it may need fixing ([515])
+0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used
+0 bug darkplaces csqc: it's broken!
+0 bug darkplaces glx client: detect primary display somehow in NVIDIA TwinView setups and use it for fullscreen modes that occupy only one monitor, for example the secondary display may be left of the primary one...
+0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep)
+0 bug darkplaces loader: occasional crash due to memory corruption when doing "deathmatch 1;map start" during demo loop (Willis)
+0 bug darkplaces loader: q3bsp deluxemap detection can fail on some files, thinking they have deluxemaps even though they don't? (jimmmy)
+0 bug darkplaces loader: q3bsp lightgrid loading seems to be ignoring the "gridsize" key of worldspawn, but how?
+0 bug darkplaces physics: GAME_TAOV: Vigil's movement isn't working properly, the qc uses MOVETYPE_STEP and clears FL_ONGROUND every frame and moves using velocity, this is causing a landing sound every frame and causing the player to slide down minor slopes very quickly, this did not occur in Quake, and seems that it must be related to a velocity_z check or FL_ONGROUND check in the MOVETYPE_STEP physics code (RenegadeC, xaGe)
+0 bug darkplaces physics: in Prydon Gate the func_door2 entities are stuck in eachother, causing a continuous spew of warnings and causing one of them to be teleported slightly upward which looks bad (FrikaC)
+0 bug darkplaces readme: commandline options are slightly out of date, update them (Baker)
+0 bug darkplaces readme: it would be a very good idea to add documentation of sv_gameplayfix_* cvars in the readme as a means to run broken mods (xaGe)
+0 bug darkplaces renderer: GL13 path has broken handling of unlit surfaces in Nexuiz toxic.bsp - the small red light surfaces are black in GL13 path (m0rfar)
+0 bug darkplaces renderer: modify r_showtris_polygonoffset to push back all filled geometry, not lines, because polygonoffset will not affect GL_LINES at all
+0 bug darkplaces renderer: monsters teleporting in really slow down rendering, perhaps the teleport light is casting huge shadows? new information suggests it is the particles. (romi, lcatlnx)
+0 bug darkplaces renderer: showfps values 2 and 3 are printing bogus numbers like -2 billion (Willis)
+0 bug darkplaces server: SV_PushMove is ignoring model type in its angles_x handling, where as the renderer checks only model type to determine angles_x handling (Urre)
+0 bug darkplaces server: SV_PushMove's call to SV_ClipMoveToEntity should do a trace, not just a point test, to support hollow pusher models (Urre)
+0 bug darkplaces server: add \" support to Com_ParseTokenConsole (div0)
+0 bug darkplaces server: client ping times are often negative after a level change, which shows up in the console on the client because the ping report parser doesn't like negative pings
+0 bug darkplaces server: effect() builtin should post a warning and do nothing if given a framerate below 1 (Willis)
+0 bug darkplaces server: having a csprogs.dat file installed can crash dedicated servers (esteel)
+0 bug darkplaces server: if sv_fixedframeratesingleplayer is 0 and cl_maxfps is something like 10, the server still runs every frame, consuming massive amounts of cpu and resulting in very small frametime values
+0 bug darkplaces server: in X-Men: Ravages of Apocalypse the weapon part in x1m3 fails to follow the platform it is on, it is probably spawning inside the ceiling and for some reason not associating with the platform as its groundentity? (qwerasdf)
+0 bug darkplaces server: in X-Men: Ravages of Apocalypse the weapon part in x2m4 falls out of the level, along with a few other items in the same secret (qwerasdf)
+0 bug darkplaces wgl client: during video mode setup, sometimes another application's window becomes permanently top most, not darkplaces' fullscreen window, why? (tZork)
+0 bug darkplaces wgl client: hardware gamma is being retried every frame for unknown reasons, this is SEVERELY impacting framerates on win2k/xp (Jago)
+0 bug darkplaces windows general: include libcurl dll from Nexuiz 2.0 in future releases (Baker)
+0 bug darkplaces windows sound: freezing on exit sometimes when freeing sound buffer during sound shutdown (Black)
+0 bug darkplaces: q1bsp loader computes wrong submodel size for submodels with no surfaces, such as a func_wall comprised entirely of SKIP or CAULK brushes (neg|ke)
+0 bug darkplaces: surround sound fails in windows client, falls back to stereo (greenmarine)
+0 bug dpmod: LinkDoors seems to ignore .origin on door entities when comparing if they overlap