--d (Baalz) bug darkplaces input: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d (FrikaC) bug hmap2: make sure seconds reports in all tools don't print secondssss when they're printing shorter and shorter updates (FrikaC)
--d (Gilgamesh) feature darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat)
--d (Gleeb) feature darkplaces server: add sv_playerphysicsqc cvar to allow engine to ignore SV_PlayerPhysics function, this would also have to change the reported extensions (Gleeb)
--d (HellToupee) feature darkplaces client: add a dot crosshair texture (HellToupee)
--d (Joel Murdoch) change darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)
--d (Kinn, romi) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
--d (Mabus) bug darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
--d (QuakeMatt) change darkplaces menu: remove gl_combine from menu as it's not saved to config and really shouldn't be changed except when debugging drivers (QuakeMatt)
--d (Randy) cleanup darkplaces general: get rid of fs_filesize, use parameters/local variables instead (Randy)
--d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy)
--d (Supa) bug darkplaces server: add TE_FLAMEJET builtin and add extension (Supajoe)
--d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd)
--d (flum) bug darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen, disable corona on all muzzleflashes (flum)
--d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
--d (romi) feature darkplaces editlights: add coronasize setting to rtlights (romi)
--f (romi) bug darkplaces renderer: r_editlights 1 causes crashes on level change 40% of the time? (romi)
-0 bug darkplaces WGL client: figure out why GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black)
-0 bug darkplaces WGL client: fix GDI input init/shutdown, it is using weird mouse acceleration and not restoring it on exit (innovati)
-0 bug darkplaces WGL/GLX/SDL client bug: if sound is unavailable (causing a freeze waiting for it to become available), the config is reset (SavageX)
-0 bug darkplaces bsd filesystem: read() is failing (not returning the requested amount) on freebsd when reading files, whether actual files or in a pk3 - somehow it is still able to read the pk3 zip directory though (suminigashi, Elric)
-0 bug darkplaces capturevideo: cl_capturevideo 1 with sound off is not locking the framerate of a server (Vermeulen)
-0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
-0 bug darkplaces client: cl_beams_relative is sometimes drawing beams from '0 0 0' (VorteX)
-0 bug darkplaces client: crosshair_static 0 breaks if self is EF_NODRAW (NecroPhil)
-0 bug darkplaces client: finale text during episode-end intermissions shows briefly in its entirety and all as one line (going off the screen), then disappears and begins typing slowly as it should (Sajt)
-0 bug darkplaces client: fix cl_bobmodel bug which momentarily jolts the gun when you pass through a trigger, pick up an item, etc (Sajt)
-0 bug darkplaces client: lightning beam following owner is not working well with cl_movement mode
-0 bug darkplaces client: unknown command char 0 error does not print shownet history and such (KadaverJack)
-0 bug darkplaces collisions: curve collisions sometimes catch on the lip of the edge, pushing into the curved back wall around certain jumppads in Nexuiz for example consistently gets stuck just below the ledge (HReaper)
-0 bug darkplaces command: "rate", "playermodel", "playerskin", "pmodel" commands can spam server console with usage statements (Spike)
-0 bug darkplaces console: $* expansion should not include $0 (Black)
-0 bug darkplaces console: $variable expansion is not working on forwarded commands like "say I'm $_cl_name", it does work on local commands like set (esteel, Black)
-0 bug darkplaces console: chat messages are showing up in brown quake characters and having ^7 and such printed literally
-0 bug darkplaces console: console script lines that are too long (1024+ characters) crash (NecroPhil, Black)
-0 bug darkplaces console: when logging using log_file and log_sync 0, setting log_file back to "" does not close the file until another message is posted?
-0 bug darkplaces crash: q3dm2 and q3dm11 crash (Stribbs)
-0 bug darkplaces fs: invalid pk3 archives prevent engine from starting (Willis)
-0 bug darkplaces input: centerview command isn't doing anything until console is activated, it should begin the pitch drift immediately as in quake (Sajt)
-0 bug darkplaces linux client: when clicked in a file manager it does not find the data directories as the working directory is not set, do a proper search for valid data directories in multiple paths, such as working directory, executable path, etc (Randy)
-0 bug darkplaces loader: check for out of bounds lump data ranges in maps (FrikaC)
-0 bug darkplaces loader: check for truncated sound files (FrikaC)
-0 bug darkplaces loader: nexuiz loading a level often loops part of the map's music during loading, this is probably an extra Host_Frame being executed during loading, where it shouldn't be (Vermeulen)
-0 bug darkplaces loader: occasional crash due to memory corruption when doing "deathmatch 1;map start" during demo loop (Willis)
-0 bug darkplaces makefile: add icon to windows sdl builds (RenegadeC)
-0 bug darkplaces nexuiz: can't open console when in nexuiz menu (stahl)
-0 bug darkplaces particles: cl_particles_quality is affecting lifetime of decals, it should not
-0 bug darkplaces physics: corpses/gibs are not riding down e1m1 lift (scar3crow)
-0 bug darkplaces physics: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich)
-0 bug darkplaces physics: q3bsp collisions are still glitchy, particularly gunshots hitting thin air near brushes, even with mod_q3bsp_optimizedtraceline 0, test in dpdm2r by shooting down through gaps in the architecture around the top platform (Vermeulen)
-0 bug darkplaces physics: test TecnoX and find the frikbot crash in SV_Physics (KrimZon)
-0 bug darkplaces physics: the zombie lift in e3m2 before the gold key is not working (scar3crow)
-0 bug darkplaces protocol: GAME_NEXUIZ: view sometimes stuck on its side while playing (update: this is not related to cl.viewangles, it's something else): http://www.digitalfunk.org/brewdles/Nexuiz/nexuiz000001.jpg (Brewdles)
-0 bug darkplaces protocol: it's possible to get a "received signon 1 when at 1" error in singleplayer when restarting level, perhaps this relates to very low framerate
-0 bug darkplaces protocol: sometimes players are invisible in nexuiz, showing only their gun model, this may be related to svc_precache messages not being sent during signon (Vermeulen)
-0 bug darkplaces prvm: add back the leak checking http://cvs.icculus.org/cvs/twilight/darkplaces/prvm_cmds.c?r1=1.67&r2=1.68 (Black)
-0 bug darkplaces prvm: bounds check function statement values to prevent qc from jumping to arbitrary memory (Spike)
-0 bug darkplaces renderer or server: EF_NODEPTHTEST sometimes disappears when not in pvs (Urre)
-0 bug darkplaces renderer/server: scaled sprites (or possibly all models) are getting culled as if they were not scaled (KrimZon)
-0 bug darkplaces renderer: Morphed's colormapping experiments in nexuiz show a difference in gloss color with GLSL vs dot3 path, http://img494.imageshack.us/img494/8745/nexuiz0000258lf.jpg http://www.nexuiz.com/forums/index.php?showtopic=1531 - and apparently it looks right or wrong depending on view point, suddenly switching (Morphed)
-0 bug darkplaces renderer: VP oriented sprites are not using the left/right vectors correctly as demonstrated in dpspbug.avi (Cheapy)
-0 bug darkplaces renderer: animated textures are not being lit by static rtlights (LordHavoc)
-0 bug darkplaces renderer: do bloom effect before world crosshair and coronas and things (KrimZon)
-0 bug darkplaces renderer: gl_max_size is affecting bloom (causing a black screen when gl_max_size is less than the screen dimensions) (Willis)
-0 bug darkplaces renderer: lit sprites (which use R_CompleteLightPoint) are being lit blue by glow_color 108 dlights (Cheapy)
-0 bug darkplaces renderer: make sure that the texture fragment allocator can upload a full size block that uses the entire image, this may involve width/height comparisons needing a + 1 (fuh)
-0 bug darkplaces renderer: make sure that unlit maps show up fullbright (Wazat)
-0 bug darkplaces renderer: monsters teleporting in really slow down rendering, perhaps the teleport light is casting huge shadows? new information suggests it is the particles. (romi, lcatlnx)
-0 bug darkplaces renderer: opaque water (r_wateralpha 1) is not being lit by rtlights (Sajt)
-0 bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
-0 bug darkplaces renderer: reverse corona traceline direction so that a player in solid can see coronas (Urre)
-0 bug darkplaces renderer: rtlight "style" values are broken, e1m6 trap hall for example (KGB|romi)
-0 bug darkplaces renderer: the quake logo shadow is missing in e1m5 rtlights, too much vis optimization... (KGB|romi)
-0 bug darkplaces renderer: vertex normals seem to be generated backwards (LordHavoc)
-0 bug darkplaces rtlights: light entity import should spawn lights at torch origin so that it does not cast a shadow
-0 bug darkplaces server: .colormap is not being set on DP_SV_BOTCLIENT entities the first time, but if removed and spawned again it is set (Urre)
-0 bug darkplaces server: DP_SV_BOTCLIENT is somehow failing to set .colormap, but HOW?? (Urre)
-0 bug darkplaces server: PF_vectorvectors is broken, given a v_forward from makevectors (not using roll) it does not give the same v_right and v_up vectors (VorteX)
-0 bug darkplaces server: apparently MOVETYPE_WALK on non-players is frequently resetting origin to oldorigin, why does it think it's in solid? (Wazat)
-0 bug darkplaces server: change maxplayers to be a cvar, and post a warning if it changes during a game saying it won't take effect until the next map command
-0 bug darkplaces server: figure out what's breaking RenegadeC's TAOV monster jump code (RenegadeC)
-0 bug darkplaces server: getlight builtin should consider lightstyles (Sajt)
-0 bug darkplaces server: losing clientcolors somehow during connect in dpmod
-0 bug darkplaces server: losing player colors on join (LordHavoc)
-0 bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D)
-0 bug darkplaces server: ping should work from server console
-0 bug darkplaces server: silver key missing in the map Menkalinan at http://quakemaps.nm.ru/maps2.html (zarquon)
-0 bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat)
-0 bug darkplaces: if progdefs.h is out of date it causes a Sys_Error, after clicking OK on the message box the engine crashes, probably something to do with partially loaded progs (Sajt)
+0 bug darkplaces client csqc: CSQC_InputEvent is supposed to handle mouse movement, compare to FTEQW code (avirox)
+0 bug darkplaces client csqc: engine prediction function is not implemented - could just return the engine's current cl.movement_origin (Spike)
+0 bug darkplaces client csqc: entities not being drawn with VF_PERSPECTIVE 0? (daemon)
+0 bug darkplaces client csqc: input queue functions needed for csqc prediction aren't implemented (Spike)
+0 bug darkplaces client csqc: precaches on client don't work, have to precache on server - what's going wrong here? (daemon, Urre)
+0 bug darkplaces client csqc: there is no WriteFloat, making ReadFloat useless (Urre)
+0 bug darkplaces client csqc: unproject Z handling differs in DP and FTEQW, project also must be directly compatible with unproject (avirox)
+0 bug darkplaces client csqc: world not being drawn with VF_PERSPECTIVE 0? (VorteX)
+0 bug darkplaces client net: proquake server compatibility broke between the last build of 2008 and the first of 2009 (Tomas Vredeveld)
+0 bug darkplaces client qc: trace_dphittexturename should be a static buffer rather than a tempstring, it produces unnecessary warnings currently (div0)
+0 bug darkplaces client qw: add .mvd demo support
+0 bug darkplaces client qw: add .qwd demo support
+0 bug darkplaces client qw: add spectator cvar (Plague Monkey Rat)
+0 bug darkplaces client qw: add spectator prediction
+0 bug darkplaces client qw: inactive player entities are showing up at 0 0 0 (Plague Monkey Rat)
+0 bug darkplaces client qw: qw skins should only be active on progs/player.mdl (Plague Monkey Rat)
+0 bug darkplaces client qw: qw/skins/*.pcx need to be cropped to 296x194 and loaded as internal textures so they are split into multiple layers (Plague Monkey Rat)
+0 bug darkplaces client qw: restrict wateralpha and such cvars according to what is permitted in qw serverinfo?
+0 bug darkplaces client sound: -nocdaudio disables emulated music tracks (Tomas Vredeveld)
+0 bug darkplaces client timedemo: investigate bogus results of one-second min/avg/max, clearly not working properly (Willis)
+0 bug darkplaces client win32: add some kind of workaround for Windows Firewall prompt killing the OpenGL context (motorsep)
+0 bug darkplaces client: can't move mouse around in nexuiz menu if vid_mouse is 0
+0 bug darkplaces client: if you press 1 during the demo loop when quake starts, escape doesn't do anything until you hit some other key (daemon)
+0 bug darkplaces effects: add a cvar to disable colored dlights (leileilol)
+0 bug darkplaces effects: dlights don't look anything like quake ones, bring back lightmap dlights as a cvar - with both classic and old dp falloff modes (leileilol)
+0 bug darkplaces effects: quake mode blood trails don't have the appropriate slight gravity - there may be other effects missing this also (leileilol)
+0 bug darkplaces loader: crash when a mdl model has more replacement skins than the model contains (Lardarse)
+0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep)
+0 bug darkplaces loader: mcbsp hull selection is ignoring the custom hulls supported by mcbsp (div0)
+0 bug darkplaces loader: png loading crashes if the image is transparent (Urre)
+0 bug darkplaces loader: q1bsp loader computes wrong submodel size for submodels with no surfaces, such as a func_wall comprised entirely of SKIP or CAULK brushes (neg|ke)
+0 bug darkplaces memory: memstats doesn't account for memory used by VBO/EBO buffers in models
+0 bug darkplaces readme: it would be a very good idea to add documentation of sv_gameplayfix_* cvars in the readme as a means to run broken mods (xaGe)
+0 bug darkplaces readme: readme says that q3 shaders are not supported, this is not true, describe the working features in detail (qqshka)
+0 bug darkplaces renderer: GL13 path has broken handling of unlit surfaces in Nexuiz toxic.bsp - the small red light surfaces are black in GL13 path (m0rfar)
+0 bug darkplaces renderer: coronas are not affected by fog (div0)
+0 bug darkplaces renderer: if an animated model has transparent surfaces, each one calls RSurf_ActiveModelEntity, recomputing all vertices
+0 bug darkplaces renderer: if an animated model is entirely transparent, the RSurf_ActiveModelEntity call updating vertices is completely wasted
+0 bug darkplaces renderer: r_speeds counts entities twice with r_hdr 1, the whole counting code probably needs auditing (Morphed, and jim on inside3d)
+0 bug darkplaces server csqc networking: csqc entity sending code does not currently detect packet loss and repeat lost entities (FrikaC, Chris Page, div0)
+0 bug darkplaces server qc: trace_dphittexturename should be a static buffer rather than a tempstring, it produces unnecessary warnings currently (div0)
+0 bug darkplaces server: SV_PushMove is ignoring model type in its angles_x handling, where as the renderer checks only model type to determine angles_x handling (Urre)
+0 bug darkplaces server: SV_PushMove's call to SV_ClipMoveToEntity should do a trace, not just a point test, to support hollow pusher models (Urre)
+0 bug darkplaces server: X-Men mod has flying enemies that tend to go through the floor, sometimes preventing a level from being completed. x1m1 has two alcoves that open to reveal Storm and Archangel but often Storm disappears through the ground of hear alcove and then the level can't be completed. A similar problem with Storm apears in x1m3 in an alcove. (ewwfq yahoo com)
+0 bug darkplaces server: savegames do not save precaches, which means that automatic precaching frequently results in invalid modelindex values when reloading the savegame, and this bug also exists in many quake mods that randomly choose multiple variants of a monster, each with separate precaches, resulting in a different precache order when reloading the savegame
+0 bug darkplaces wgl client: during video mode setup, sometimes another application's window becomes permanently top most, not darkplaces' fullscreen window, why? (tZork)
+0 bug darkplaces windows sound: freezing on exit sometimes when freeing sound buffer during sound shutdown (Black)
+0 bug darkplaces windows sound: surround sound fails in windows client, falls back to stereo (greenmarine)
+0 bug dpmaster: if server does not reply to queries in a reasonable period of time it should be removed from the list, this is necessary for the server to be removed when it shuts down and sends out two heartbeats to let the master know that it is shutting down, and isn't there to reply to queries (jitspoe, div0)
+0 bug dpmaster: if server does not reply within 5 seconds to a query it should be removed (jitspoe, div0)
+0 bug dpmod: LinkDoors seems to ignore .origin on door entities when comparing if they overlap