--f (romi) bug darkplaces renderer: r_editlights 1 causes crashes on level change 40% of the time? (romi)
--f (romi) bug darkplaces renderer: rtlight "style" values are broken, e1m6 trap hall for example (romi)
--f (romi) bug darkplaces renderer: the quake logo shadow is missing in e1m5 rtlights, too much vis optimization... (romi)
-0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
-0 bug darkplaces client: fix cl_bobmodel bug which momentarily jolts the gun when you pass through a trigger, pick up an item, etc, Sajt thinks this is related to console prints as well as centerprint (Sajt)
-0 bug darkplaces loader: occasional crash due to memory corruption when doing "deathmatch 1;map start" during demo loop (Willis)
-0 bug darkplaces particles: cl_particles_quality is affecting lifetime of decals, it should not
-0 bug darkplaces renderer: monsters teleporting in really slow down rendering, perhaps the teleport light is casting huge shadows? new information suggests it is the particles. (romi, lcatlnx)
-0 bug darkplaces renderer: opaque water (r_wateralpha 1) is not being lit by rtlights (Sajt)
-0 bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
-0 bug darkplaces server: EntityFrame5_WriteFrame packetlog overflow every few seconds
-0 bug dpmod: air control doesn't seem to be working (Kedhrin)
+-f (Willis) bug darkplaces loader: occasional crash due to memory corruption when doing "deathmatch 1;map start" during demo loop (Willis)
+-f (Willis) bug darkplaces renderer: showfps values 2 and 3 are printing bogus numbers like -2 billion (Willis)
+-f (esteel) bug darkplaces server: having a csprogs.dat file installed can crash dedicated servers (esteel)
+-f bug darkplaces model loader: a q1 mdl file with a _1.tga but no _0.tga crashes at load (daemon)
+-f bug darkplaces physics: GAME_TAOV: Vigil's movement isn't working properly, the qc uses MOVETYPE_STEP and clears FL_ONGROUND every frame and moves using velocity, this is causing a landing sound every frame and causing the player to slide down minor slopes very quickly, this did not occur in Quake, and seems that it must be related to a velocity_z check or FL_ONGROUND check in the MOVETYPE_STEP physics code (RenegadeC, xaGe)
+0 bug darkplaces client: can't move mouse around in nexuiz menu if vid_mouse is 0
+0 bug darkplaces client: it has been reported that sometimes level changes on quakeworld servers don't load a map, this may be related to downloading? (Baker)
+0 bug darkplaces client: when going through a teleporter the cl_movement prediction still interpolates the move (div0)
+0 bug darkplaces docs: host_maxfps is gone, correct the darkplaces.txt and host.c cvar description for host_framerate
+0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep)
+0 bug darkplaces physics: when riding a lift down (such as near the start of e1m1), the player is not being pulled down, unlike in quake, this can cause repeated fall damage on very fast lifts (scar3crow)
+0 bug darkplaces readme: commandline options are slightly out of date, update them (Baker)
+0 bug darkplaces readme: it would be a very good idea to add documentation of sv_gameplayfix_* cvars in the readme as a means to run broken mods (xaGe)
+0 bug darkplaces renderer: GL13 path has broken handling of unlit surfaces in Nexuiz toxic.bsp - the small red light surfaces are black in GL13 path (m0rfar)
+0 bug darkplaces renderer: if an animated model has transparent surfaces, each one calls RSurf_ActiveModelEntity, recomputing all vertices
+0 bug darkplaces renderer: if an animated model is entirely transparent, the RSurf_ActiveModelEntity call updating vertices is completely wasted
+0 bug darkplaces server: SV_PushMove is ignoring model type in its angles_x handling, where as the renderer checks only model type to determine angles_x handling (Urre)
+0 bug darkplaces server: SV_PushMove's call to SV_ClipMoveToEntity should do a trace, not just a point test, to support hollow pusher models (Urre)
+0 bug darkplaces server: savegames do not save precaches, which means that automatic precaching frequently results in invalid modelindex values when reloading the savegame, and this bug also exists in many quake mods that randomly choose multiple variants of a monster, each with separate precaches, resulting in a different precache order when reloading the savegame
+0 bug darkplaces wgl client: during video mode setup, sometimes another application's window becomes permanently top most, not darkplaces' fullscreen window, why? (tZork)
+0 bug darkplaces windows sound: freezing on exit sometimes when freeing sound buffer during sound shutdown (Black)
+0 bug darkplaces: q1bsp loader computes wrong submodel size for submodels with no surfaces, such as a func_wall comprised entirely of SKIP or CAULK brushes (neg|ke)
+0 bug darkplaces: surround sound fails in windows client, falls back to stereo (greenmarine)
+0 bug dpmod: LinkDoors seems to ignore .origin on door entities when comparing if they overlap