--d (Alex Boveri) darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
--d (Alex Boveri) darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
--d (Andrew A. Gilevsky) darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
--d (Andrew A. Gilevsky) darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
--d (Andrew A. Gilevsky) darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
--d (Antti) darkplaces docs: write a readme (Antti)
--d (Antti) darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
--d (Baalz) darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d (Carni) darkplaces renderer: make sure r_novis works (Carni)
--d (Chris Kemp) darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
--d (Cristian Beltramo) darkplaces menu: add slowmo to options menu (Cristian Beltramo)
--d (Hidayat) darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--d (John Truex) darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex)
--d (Joseph Caporale) darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma)
--d (Joseph Caporale) darkplaces: add wav music playback (Joseph Caporale, Static_Fiend)
--d (Linny Amore) darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--d (Mitchell) darkplaces client: lerp lightstyles (Mitchell)
--d (Mitchell) darkplaces menu: player setup menu network speed is never applying to rate (Mitchell)
--d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d (Speeds) darkplaces client: add a config saving command (Speeds)
--d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
--d (de-we) darkplaces docs: add de-we to credits page for the great icons (de-we)
--d (frightfan) darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
--d (jeremy janzen) darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
--d (joe hill) dpmod: make grapple off-hand (joe hill)
--d (mashakos) darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--f (Mitchell) darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
--f (Option42) darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+-(Baalz) d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-(fuh) d darkplaces sound: make sound precaching not allocate an sfx if the sound is not found, so it complains only once about missing sounds when you connect, rather than constantly, and also so using "play" commands for non-existent files won't eat up sfx slots (fuh)
+-(mashakos) d darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
+-(scar3crow) d dpmod: add flame thrower enforcers back (scar3crow)
+-(scar3crow) d dpmod: add flame thrower weapon, and make its altfire drop a canister of fuel (10 fuel units?), which can be ignited to set off as a bomb about the size of a rocket blast, plus some fireballs raining down (scar3crow)
+-d (FrikaC, Uffe, Gilgamesh, Wazat) darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat)
+-d (Kazashi) darkplaces protocol: add DP_SV_BUTTONUSE extension to document the addition of .buttonuse and +use/-use commands (Kazashi)
+-d (Spike) darkplaces compatibility: add a sv_gameplayfix_setmodeluserealbox to allow people to use the +-16 box hack for running some mods (Spike)
+-d (Urre, Harb, FrikaC) darkplaces protocol: add PRYDON_CLIENTCURSOR extension - clientside mouse with highlighting of selected entities with the EF_SELECTABLE flag, and qc fields on the client entity on the server would indicate which entity the cursor is highlighting as well as where it is (Urre, Harb, FrikaC)
+-d (Vermeulen) darkplaces protocol: add DP_SV_BUTTONCHAT extension to document the addition of .buttonchat to indicate if someone is not in key_game mode, so mods can show a talk bubble if they wish (Vermeulen)
+-d (Wazat, Kinn, Urre, romi) darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
+-f (Tomaz, sublim3) darkplaces protocol: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3)
+-f (VorteX) darkplaces protocol: add DP_EF_HIGHPRECISION to send float origins instead of shorts (VorteX)
+-f (yummyluv) darkplaces protocol: add buttons 9-16 (yummyluv)
+0 darkplaces SDL client: add key emulated repeat
+0 darkplaces WGL client: figure out why GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black)
+0 darkplaces client: GAME_NEXUIZ: cvar for console text size (Vermeulen)
+0 darkplaces client: GAME_NEXUIZ: horizontally center notify lines (Vermeulen)
+0 darkplaces client: GAME_NEXUIZ: implement new hud and scoreboard based on http://www.quirkybastards.net/qmods/scoreboard.jpg except with deaths instead of lives, and map name instead of "be the last one alive" and remove the time string and map string at the bottom, instead showing the hud (Vermeulen)
+0 darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)