- int i, b, compileFlags;
- bspBrush_t *brush;
- bspShader_t *shader;
- shaderInfo_t *si;
-
-
- /* note it */
- Sys_FPrintf( SYS_VRB, "--- MiniMapSetupBrushes ---\n" );
-
- /* allocate */
- if( opaqueBrushes == NULL )
- opaqueBrushes = safe_malloc( numBSPBrushes / 8 + 1 );
-
- /* clear */
- memset( opaqueBrushes, 0, numBSPBrushes / 8 + 1 );
- numOpaqueBrushes = 0;
-
- /* walk the list of worldspawn brushes */
- for( i = 0; i < minimap.model->numBSPBrushes; i++ )
- {
- /* get brush */
- b = minimap.model->firstBSPBrush + i;
- brush = &bspBrushes[ b ];
-
-#if 0
- /* check all sides */
- compileFlags = 0;
- for( j = 0; j < brush->numSides; j++ )
- {
- /* do bsp shader calculations */
- side = &bspBrushSides[ brush->firstSide + j ];
- shader = &bspShaders[ side->shaderNum ];
-
- /* get shader info */
- si = ShaderInfoForShader( shader->shader );
- if( si == NULL )
- continue;
-
- /* or together compile flags */
- compileFlags |= si->compileFlags;
- }
-#else
- shader = &bspShaders[ brush->shaderNum ];
- si = ShaderInfoForShader( shader->shader );
- if( si == NULL )
- compileFlags = 0;
- else
- compileFlags = si->compileFlags;
-#endif
-
- /* determine if this brush is solid */
- if( (compileFlags & (C_SOLID | C_SKY)) == C_SOLID )
- {
- opaqueBrushes[ b >> 3 ] |= (1 << (b & 7));
- numOpaqueBrushes++;
- maxOpaqueBrush = i;
- }
- }
-
- /* emit some statistics */
- Sys_FPrintf( SYS_VRB, "%9d solid brushes\n", numOpaqueBrushes );
+ SetupBrushesFlags(C_SOLID | C_SKY, C_SOLID, 0, 0);
+ // at least one must be solid
+ // none may be sky
+ // not all may be nodraw