+//GL_NV_vertex_array_range
+GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer);
+GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer);
+GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid);
+
+// general GL functions
+
+void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+void (GLAPIENTRY *qglClear)(GLbitfield mask);
+
+//void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
+void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
+void (GLAPIENTRY *qglCullFace)(GLenum mode);
+
+//void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
+//void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
+void (GLAPIENTRY *qglEnable)(GLenum cap);
+void (GLAPIENTRY *qglDisable)(GLenum cap);
+GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
+
+void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
+void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
+
+//void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
+//void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
+//void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
+
+GLenum (GLAPIENTRY *qglGetError)(void);
+const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
+void (GLAPIENTRY *qglFinish)(void);
+void (GLAPIENTRY *qglFlush)(void);
+
+void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
+void (GLAPIENTRY *qglDepthFunc)(GLenum func);
+void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
+void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
+void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+
+void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
+void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+void (GLAPIENTRY *qglArrayElement)(GLint i);
+
+void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
+void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
+void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
+void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
+void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
+void (GLAPIENTRY *qglBegin)(GLenum mode);
+void (GLAPIENTRY *qglEnd)(void);
+
+void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
+void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+//void (GLAPIENTRY *qglPushMatrix)(void);
+//void (GLAPIENTRY *qglPopMatrix)(void);
+void (GLAPIENTRY *qglLoadIdentity)(void);
+//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
+void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
+//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
+//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
+//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+//void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+//void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
+//void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
+//void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
+//void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
+
+void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+
+void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
+void (GLAPIENTRY *qglStencilMask)(GLuint mask);
+void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+void (GLAPIENTRY *qglClearStencil)(GLint s);
+
+//void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
+void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
+void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+//void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
+
+void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
+void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
+void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
+//void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+//GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
+//void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
+
+void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+//void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
+
+void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+
+void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+
+void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
+
+int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent)
+{
+ int failed = false;
+ const dllfunction_t *func;
+
+ Con_DPrintf("checking for %s... ", name);
+
+ for (func = funcs;func && func->name;func++)
+ *func->funcvariable = NULL;
+
+ if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
+ {
+ Con_DPrint("disabled by commandline\n");
+ return false;
+ }
+
+ if (strstr(gl_extensions, name) || strstr(gl_platformextensions, name) || (strncmp(name, "GL_", 3) && strncmp(name, "WGL_", 4) && strncmp(name, "GLX_", 4) && strncmp(name, "AGL_", 4)))
+ {
+ for (func = funcs;func && func->name != NULL;func++)
+ {
+ // functions are cleared before all the extensions are evaluated
+ if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
+ {
+ if (!silent)
+ Con_Printf("OpenGL extension \"%s\" is missing function \"%s\" - broken driver!\n", name, func->name);
+ failed = true;
+ }
+ }
+ // delay the return so it prints all missing functions
+ if (failed)
+ return false;
+ Con_DPrint("enabled\n");
+ return true;
+ }
+ else
+ {
+ Con_DPrint("not detected\n");
+ return false;
+ }
+}
+
+static dllfunction_t opengl110funcs[] =
+{
+ {"glClearColor", (void **) &qglClearColor},
+ {"glClear", (void **) &qglClear},
+// {"glAlphaFunc", (void **) &qglAlphaFunc},
+ {"glBlendFunc", (void **) &qglBlendFunc},
+ {"glCullFace", (void **) &qglCullFace},
+// {"glDrawBuffer", (void **) &qglDrawBuffer},
+// {"glReadBuffer", (void **) &qglReadBuffer},
+ {"glEnable", (void **) &qglEnable},
+ {"glDisable", (void **) &qglDisable},
+ {"glIsEnabled", (void **) &qglIsEnabled},
+ {"glEnableClientState", (void **) &qglEnableClientState},
+ {"glDisableClientState", (void **) &qglDisableClientState},
+// {"glGetBooleanv", (void **) &qglGetBooleanv},
+// {"glGetDoublev", (void **) &qglGetDoublev},
+// {"glGetFloatv", (void **) &qglGetFloatv},
+ {"glGetIntegerv", (void **) &qglGetIntegerv},
+ {"glGetError", (void **) &qglGetError},
+ {"glGetString", (void **) &qglGetString},
+ {"glFinish", (void **) &qglFinish},
+ {"glFlush", (void **) &qglFlush},
+ {"glClearDepth", (void **) &qglClearDepth},
+ {"glDepthFunc", (void **) &qglDepthFunc},
+ {"glDepthMask", (void **) &qglDepthMask},
+ {"glDepthRange", (void **) &qglDepthRange},
+ {"glDrawElements", (void **) &qglDrawElements},
+ {"glColorMask", (void **) &qglColorMask},
+ {"glVertexPointer", (void **) &qglVertexPointer},
+ {"glNormalPointer", (void **) &qglNormalPointer},
+ {"glColorPointer", (void **) &qglColorPointer},
+ {"glTexCoordPointer", (void **) &qglTexCoordPointer},
+ {"glArrayElement", (void **) &qglArrayElement},
+ {"glColor4f", (void **) &qglColor4f},
+ {"glTexCoord2f", (void **) &qglTexCoord2f},
+ {"glTexCoord3f", (void **) &qglTexCoord3f},
+ {"glVertex2f", (void **) &qglVertex2f},
+ {"glVertex3f", (void **) &qglVertex3f},
+ {"glBegin", (void **) &qglBegin},
+ {"glEnd", (void **) &qglEnd},
+ {"glMatrixMode", (void **) &qglMatrixMode},
+ {"glOrtho", (void **) &qglOrtho},
+ {"glFrustum", (void **) &qglFrustum},
+ {"glViewport", (void **) &qglViewport},
+// {"glPushMatrix", (void **) &qglPushMatrix},
+// {"glPopMatrix", (void **) &qglPopMatrix},
+ {"glLoadIdentity", (void **) &qglLoadIdentity},
+// {"glLoadMatrixd", (void **) &qglLoadMatrixd},
+ {"glLoadMatrixf", (void **) &qglLoadMatrixf},
+// {"glMultMatrixd", (void **) &qglMultMatrixd},
+// {"glMultMatrixf", (void **) &qglMultMatrixf},
+// {"glRotated", (void **) &qglRotated},
+// {"glRotatef", (void **) &qglRotatef},
+// {"glScaled", (void **) &qglScaled},
+// {"glScalef", (void **) &qglScalef},
+// {"glTranslated", (void **) &qglTranslated},
+// {"glTranslatef", (void **) &qglTranslatef},
+ {"glReadPixels", (void **) &qglReadPixels},
+ {"glStencilFunc", (void **) &qglStencilFunc},
+ {"glStencilMask", (void **) &qglStencilMask},
+ {"glStencilOp", (void **) &qglStencilOp},
+ {"glClearStencil", (void **) &qglClearStencil},
+// {"glTexEnvf", (void **) &qglTexEnvf},
+ {"glTexEnvfv", (void **) &qglTexEnvfv},
+ {"glTexEnvi", (void **) &qglTexEnvi},
+ {"glTexParameterf", (void **) &qglTexParameterf},
+// {"glTexParameterfv", (void **) &qglTexParameterfv},
+ {"glTexParameteri", (void **) &qglTexParameteri},
+// {"glPixelStoref", (void **) &qglPixelStoref},
+ {"glPixelStorei", (void **) &qglPixelStorei},
+ {"glGenTextures", (void **) &qglGenTextures},
+ {"glDeleteTextures", (void **) &qglDeleteTextures},
+ {"glBindTexture", (void **) &qglBindTexture},
+// {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
+// {"glAreTexturesResident", (void **) &qglAreTexturesResident},
+ {"glIsTexture", (void **) &qglIsTexture},
+ {"glTexImage1D", (void **) &qglTexImage1D},
+ {"glTexImage2D", (void **) &qglTexImage2D},
+ {"glTexSubImage1D", (void **) &qglTexSubImage1D},
+ {"glTexSubImage2D", (void **) &qglTexSubImage2D},
+ {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
+ {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
+ {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
+ {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
+ {"glScissor", (void **) &qglScissor},
+ {"glPolygonOffset", (void **) &qglPolygonOffset},
+ {NULL, NULL}
+};
+
+static dllfunction_t drawrangeelementsfuncs[] =
+{
+ {"glDrawRangeElements", (void **) &qglDrawRangeElements},
+ {NULL, NULL}
+};
+
+static dllfunction_t drawrangeelementsextfuncs[] =
+{
+ {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
+ {NULL, NULL}
+};
+
+static dllfunction_t multitexturefuncs[] =
+{
+ {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
+ {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
+ {"glActiveTextureARB", (void **) &qglActiveTexture},
+ {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
+ {NULL, NULL}
+};
+
+static dllfunction_t compiledvertexarrayfuncs[] =
+{
+ {"glLockArraysEXT", (void **) &qglLockArraysEXT},
+ {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT},
+ {NULL, NULL}
+};
+
+static dllfunction_t texture3dextfuncs[] =
+{
+ {"glTexImage3DEXT", (void **) &qglTexImage3D},
+ {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
+ {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
+ {NULL, NULL}
+};
+
+static dllfunction_t glxvarfuncs[] =
+{
+ {"glXAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
+ {"glXFreeMemoryNV", (void **) &qglFreeMemoryNV},
+ {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
+ {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
+ {NULL, NULL}
+};
+
+static dllfunction_t wglvarfuncs[] =
+{
+ {"wglAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
+ {"wglFreeMemoryNV", (void **) &qglFreeMemoryNV},
+ {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
+ {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
+ {NULL, NULL}
+};
+
+static dllfunction_t stenciltwosidefuncs[] =
+{
+ {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
+ {NULL, NULL}
+};
+
+
+void VID_CheckExtensions(void)
+{
+ gl_stencil = vid_bitsperpixel.integer == 32;
+ gl_combine_extension = false;
+ gl_dot3arb = false;
+ gl_supportslockarrays = false;
+ gl_textureunits = 1;
+ gl_support_clamptoedge = false;
+ gl_support_var = false;
+ gl_support_var2 = false;
+ gl_support_stenciltwoside = false;
+
+ if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
+ Sys_Error("OpenGL 1.1.0 functions not found\n");
+
+ Con_DPrintf("GL_VENDOR: %s\n", gl_vendor);
+ Con_DPrintf("GL_RENDERER: %s\n", gl_renderer);
+ Con_DPrintf("GL_VERSION: %s\n", gl_version);
+ Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
+ Con_DPrint("Checking OpenGL extensions...\n");
+
+ if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true))
+ GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
+
+ if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false))
+ {
+ qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits);
+ gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
+ if (gl_combine_extension)
+ gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false);
+ }
+
+ gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
+ gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
+ gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
+ gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
+
+ if (!strcmp(gl_platform, "GLX"))
+ gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", glxvarfuncs, "-novar", false);
+ else if (!strcmp(gl_platform, "WGL"))
+ gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", wglvarfuncs, "-novar", false);
+ if (gl_support_var)
+ gl_support_var2 = GL_CheckExtension("GL_NV_vertex_array_range2", NULL, "-novar2", false);
+
+ gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
+
+ gl_textureshader = GL_CheckExtension("GL_NV_texture_shader", NULL, "-notextureshader", false);
+
+ gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
+
+ // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
+ if (qglDrawRangeElements == NULL)
+ qglDrawRangeElements = qglDrawRangeElementsEXT;
+}
+
+int vid_vertexarrays_are_var = false;
+void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority)
+{
+ void *m;
+ vid_vertexarrays_are_var = false;
+ if (fast && qglAllocateMemoryNV)
+ {
+ CHECKGLERROR
+ m = qglAllocateMemoryNV(size, readfrequency, writefrequency, priority);
+ CHECKGLERROR
+ if (m)
+ {
+ vid_vertexarrays_are_var = true;
+ return m;
+ }
+ }
+ return Mem_Alloc(pool, size);
+}
+
+void VID_FreeVertexArrays(void *pointer)
+{
+ if (vid_vertexarrays_are_var)
+ {
+ CHECKGLERROR
+ qglFreeMemoryNV(pointer);
+ CHECKGLERROR
+ }
+ else
+ Mem_Free(pointer);
+ vid_vertexarrays_are_var = false;
+}
+