+void VID_CheckCombine(void)
+{
+ // LordHavoc: although texture_env_combine doesn't require multiple TMUs
+ // (it does require the multitexture extension however), it is useless to
+ // darkplaces without multiple TMUs...
+ if (gl_mtexable && strstr(gl_extensions, "GL_ARB_texture_env_combine "))
+ {
+ gl_combine_extension = true;
+ Cvar_SetValue("gl_combine", true);
+ Con_Printf("GL_ARB_texture_env_combine detected\n");
+ }
+ else
+ {
+ gl_combine_extension = false;
+ Cvar_SetValue("gl_combine", false);
+ Con_Printf("GL_ARB_texture_env_combine not detected\n");
+ }
+}
+