-void *W_GetLumpName (char *name);
-
-
-// LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads
-void W_LoadTextureWadFile (char *filename, int complain);
-qbyte *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
-qbyte *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height
+// halflife texture wads
+void W_LoadTextureWadFile(char *filename, int complain);
+unsigned char *W_GetTextureBGRA(char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
+unsigned char *W_ConvertWAD3TextureBGRA(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height