-
-//===========================================================================
-
-void SV_ClipToNode(moveclip_t *clip, link_t *list)
-{
- link_t *l, *next;
- edict_t *touch;
- trace_t trace;
-
- sv_areagrid_stats_nodechecks++;
- for (l = list->next;l != list;l = next)
- {
- next = l->next;
- touch = EDICT_NUM(l->entitynumber);
- if (touch->e->areagridmarknumber == sv_areagrid_marknumber)
- continue;
- touch->e->areagridmarknumber = sv_areagrid_marknumber;
- sv_areagrid_stats_entitychecks++;
-
- // LordHavoc: this box comparison isn't much use with the high resolution areagrid
- /*
- if (clip->boxmins[0] > touch->v->absmax[0]
- || clip->boxmaxs[0] < touch->v->absmin[0]
- || clip->boxmins[1] > touch->v->absmax[1]
- || clip->boxmaxs[1] < touch->v->absmin[1]
- || clip->boxmins[2] > touch->v->absmax[2]
- || clip->boxmaxs[2] < touch->v->absmin[2])
- continue;
- */
-
- if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
- continue;
-
- if (touch->v->solid == SOLID_NOT)
- continue;
-
- if (clip->passedict)
- {
- if (touch == clip->passedict)
- continue;
- if (!clip->passedict->v->size[0] && !touch->v->size[0])
- continue; // points never interact
- if (PROG_TO_EDICT(touch->v->owner) == clip->passedict)
- continue; // don't clip against own missiles
- if (PROG_TO_EDICT(clip->passedict->v->owner) == touch)
- continue; // don't clip against owner
- // LordHavoc: corpse code
- if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
- continue;
- if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
- continue;
- }
-
- if (touch->v->solid == SOLID_TRIGGER)
- {
- ED_Print(touch);
- Host_Error ("Trigger in clipping list");
- }
-
- // might interact, so do an exact clip
- if ((int)touch->v->flags & FL_MONSTER)
- trace = SV_ClipMoveToEntity(touch, clip->start, clip->mins2, clip->maxs2, clip->end, clip->type);
- else
- trace = SV_ClipMoveToEntity(touch, clip->start, clip->mins, clip->maxs, clip->end, clip->type);
- // LordHavoc: take the 'best' answers from the new trace and combine with existing data
- if (trace.allsolid)
- clip->trace.allsolid = true;
- if (trace.startsolid)
- {
- clip->trace.startsolid = true;
- if (clip->trace.realfraction == 1)
- clip->trace.ent = touch;
- }
- if (trace.inopen)
- clip->trace.inopen = true;
- if (trace.inwater)
- clip->trace.inwater = true;
- if (trace.realfraction < clip->trace.realfraction)
- {
- clip->trace.fraction = trace.fraction;
- clip->trace.realfraction = trace.realfraction;
- VectorCopy(trace.endpos, clip->trace.endpos);
- clip->trace.plane = trace.plane;
- clip->trace.ent = touch;
- }
- clip->trace.startsupercontents |= trace.startsupercontents;
- }
-}
-
-/*
-==================
-SV_Move
-==================
-*/
-#if COLLISIONPARANOID >= 1
-trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict)
-#else
-trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict)
-#endif
-{
- moveclip_t clip;
- vec3_t hullmins, hullmaxs;
- areagrid_t *grid;
- int i, igrid[3], igridmins[3], igridmaxs[3];
-
- // if the passedict is world, make it NULL (to avoid two checks each time)
- if (passedict == sv.edicts)
- passedict = NULL;
-
- memset(&clip, 0, sizeof(moveclip_t));
-
- VectorCopy(start, clip.start);
- VectorCopy(end, clip.end);
- VectorCopy(mins, clip.mins);
- VectorCopy(maxs, clip.maxs);
- VectorCopy(mins, clip.mins2);
- VectorCopy(maxs, clip.maxs2);
- clip.type = type;
- clip.passedict = passedict;
-#if COLLISIONPARANOID >= 3
- Con_Printf("move(%f %f %f,%f %f %f)", clip.start[0], clip.start[1], clip.start[2], clip.end[0], clip.end[1], clip.end[2]);
-#endif
-
- // clip to world
- clip.trace = SV_ClipMoveToEntity(sv.edicts, clip.start, clip.mins, clip.maxs, clip.end, clip.type);
- if (clip.trace.startsolid || clip.trace.fraction < 1)
- clip.trace.ent = sv.edicts;
- if (clip.type == MOVE_WORLDONLY)
- return clip.trace;
-
- if (clip.type == MOVE_MISSILE)
- {
- // LordHavoc: modified this, was = -15, now -= 15
- for (i = 0;i < 3;i++)
- {
- clip.mins2[i] -= 15;
- clip.maxs2[i] += 15;
- }
- }
-
- // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
- if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
- sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, hullmins, hullmaxs);
- else
- {
- VectorCopy(clip.mins, hullmins);
- VectorCopy(clip.maxs, hullmaxs);
- }
-
- // create the bounding box of the entire move
- for (i = 0;i < 3;i++)
- {
- clip.boxmins[i] = min(clip.start[i], clip.trace.endpos[i]) + min(hullmins[i], clip.mins2[i]) - 1;
- clip.boxmaxs[i] = max(clip.start[i], clip.trace.endpos[i]) + max(hullmaxs[i], clip.maxs2[i]) + 1;
- }
-
- // debug override to test against everything
- if (sv_debugmove.integer)
- {
- clip.boxmins[0] = clip.boxmins[1] = clip.boxmins[2] = -999999999;
- clip.boxmaxs[0] = clip.boxmaxs[1] = clip.boxmaxs[2] = 999999999;
- }
-
- // clip to enttiies
- sv_areagrid_stats_calls++;
- sv_areagrid_marknumber++;
- igridmins[0] = (int) ((clip.boxmins[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]);
- igridmins[1] = (int) ((clip.boxmins[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]);
- //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]);
- igridmaxs[0] = (int) ((clip.boxmaxs[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]) + 1;
- igridmaxs[1] = (int) ((clip.boxmaxs[1] + sv_areagrid_bias[1]) * sv_areagrid_scale[1]) + 1;
- //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagrid_bias[2]) * sv_areagrid_scale[2]) + 1;
- igridmins[0] = max(0, igridmins[0]);
- igridmins[1] = max(0, igridmins[1]);
- //igridmins[2] = max(0, igridmins[2]);
- igridmaxs[0] = min(AREA_GRID, igridmaxs[0]);
- igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
- //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
-
- if (sv_areagrid_outside.solid_edicts.next != &sv_areagrid_outside.solid_edicts)
- SV_ClipToNode(&clip, &sv_areagrid_outside.solid_edicts);
-
- for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
- for (grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0], igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
- if (grid->solid_edicts.next != &grid->solid_edicts)
- SV_ClipToNode(&clip, &grid->solid_edicts);
-
- return clip.trace;
-}
-
-#if COLLISIONPARANOID >= 1
-trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict)
-{
- int endstuck;
- trace_t trace;
- vec3_t temp;
- trace = SV_Move_(start, mins, maxs, end, type, passedict);
- if (passedict)
- {
- VectorCopy(trace.endpos, temp);
- endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict).startsolid;
-#if COLLISIONPARANOID < 3
- if (trace.startsolid || endstuck)
-#endif
- Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", passedict ? passedict - sv.edicts : -1, passedict->v->origin[0], passedict->v->origin[1], passedict->v->origin[2], end[0] - passedict->v->origin[0], end[1] - passedict->v->origin[1], end[2] - passedict->v->origin[2], trace.fraction, trace.endpos[0] - passedict->v->origin[0], trace.endpos[1] - passedict->v->origin[1], trace.endpos[2] - passedict->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
- }
- return trace;
-}
-#endif
-
-int SV_PointSuperContents(const vec3_t point)
-{
- return SV_Move(point, vec3_origin, vec3_origin, point, MOVE_NOMONSTERS, NULL).startsupercontents;
-}
-
-int SV_PointQ1Contents(const vec3_t point)
-{
- return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(point));
-}
-
-