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+Dpm models for Xonotic
+======================
+
+1st you need dpm compiler, get it from http://icculus.org/twilight/darkplaces/files , search for dpmodel(blahblah).zip, try to get latest one
+
+2nd you need hl2 smd exporter for your modeling application:
+
+- 3dsmax version 6-8 : http://www.chaosincarnate.net/cannonfodder/3dsmax.php
+- Maya : check here http://developer.valvesoftware.com/wiki/Maya
+- Blender : there was working smd exporter fixed by div0 at Xonotic forums. This MAY be it I’m not sure: http://ai.kurotorobert.com/xonotic/files/Blender/Exporters/hl2_smd/hl2_smd_mesh_export_div0.7z
+
+there are 2 types of smd files
+
+- reference smd, that contain bones and mesh and uv coords
+- animation smd, that contain only animation data, each animation is in separate file
+
+if you are using same skeleton for many models you can share animation files
+
+dpmodel converter takes these smd files and make single dpm file that contains all model info and animations inside, lately it started to generate [.framegroups](framegroups) file too, we will need this one, it will spit lots of other strange file but you wont need them
+
+dpmodel need configuration file, its just simple text file
+
+it looks like that:
+
+ # save the model as box.dpm
+ model box
+ # move the model this much before saving
+ origin 0 0 0
+ # rotate the model 0 degrees around vertical
+ rotate 0
+ # scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
+ scale 1
+ # allows .framegroups file generation
+ framegroups
+ # load the mesh file, first reference then animation files
+ scene ref.smd
+ scene idle.smd fps 30
+ scene pain.smd fps 30 noloop
+ scene death.smd fps 10 noloop
+
+I think that comments explained it all quite well :)
+
+you run `dpmodel.exe configfile.txt`
+
+and that’s all
+