Scoring
-------
-| Action | Score |
-|:-:|:-:|
-| Kill an opponent while you hold the ball | +1 |
-| Kill the ball carrier | +1 |
+The following actions can score you points (scores as of 0.8.2):
-Other kills score no points.
+| Name | Action | Default score |
+|:-|:-|-:|
+| Kill As Carrier | Kill an opponent while you carry the ball | +1 |
+| Ball Carrier Kill | Kill the ball carrier | +1 |
+| Time Points | Carry the ball for a short amount of time | 0 |
-The first player to reach the frag limit (usually 30) will win the match.
+In 0.8.2, there are no Time Points by default, but they can be enabled by the server (see below).
-Detailed rules
---------------
+The first player to reach the score limit (usually 30) will win the match.
-* If nobody collects the ball for 10 seconds, it will teleport to a random place
+### Custom scoring
-Map Entities
-------------
+Servers can change the score you get for each action above with [CVars](CVars) (`g_keepway_score_*`). This means they can also enable Time Points.
+
+Detailed rules
+--------------
-_(Insert Map Entities here)_
+* If nobody collects the ball for a while, it will teleport to a random place
Helpful Hints and Tips
----------------------
-- _(Insert Hints Here)_
-
-List of Demos and Videos
-------------------------
-
-- Demo: _(Insert Demo or Video Here)_
-- Players: _(Insert Player Names Here)_
-- Key Points: _(Insert key points in match here)_
-
+- _(Insert Hints Here)_
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