Organization
============
-{{\>toc}}
-
- 3-6 leaders at the top
- - board or committee of community members who act as liaisons between developers, players, leaders and other communities to help make sure the most important information is getting to the leaders
-- "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
+- board or committee of community members who act as liaisons between developers, players, leaders and other communities to help make sure the most important information is getting to the leaders
+- “big” decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
- nobody will be able AT ALL to sell/relicense the project :P
-> <div0> as for organization, I suggest:
-> <div0> - three "leaders" who should come from different backgrounds
-> <div0> - otherwise, freedom should reign among the community
-> <div0> - "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
-> <div0> - small stuff can be decided by the community directly (e.g. by just performing a change and committing)
-> <div0> - nobody will be able AT ALL to sell/relicense the project :P
-> <div0> but regarding game relevant decisions, you [dokujisan] probably will represent the competitive side, which is good, as that NEEDS to be represented
-> <div0> and with interest groups, I mean "from the players"
-> <div0> why do you play Nexuiz?
-> <Dokujisan> it's my replacement for martial arts heh
-> <Dokujisan> I used to train in martial arts a lot. I don't as much and nexuiz sorta took that spot.
-> <div0> I mostly play for fun, and therefore like development of new stuff and experimenting... others play competitively, which of course prefers sticking to the roots
-> <div0> (and requires stability in the "core game")
-> <div0> also, as a free project, leadership should not be exerted by force :P
-> <div0> if someone wants a feature, and the leaders are against it, one should think about a way to get it in in a varied but better fashion
-> <div0> code wise, I'd go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don't like what it brings
-> <div0> art wise it's a bit more difficult, as there can be many opinions what is good and what is not
-> <div0> there, I'd only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber)
-> <div0> of course, the competitive players ALSO do not want overly strong violence, as it blocks the view :P
+```
+<div0> as for organization, I suggest:
+<div0> - three "leaders" who should come from different backgrounds
+<div0> - otherwise, freedom should reign among the community
+<div0> - "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
+<div0> - small stuff can be decided by the community directly (e.g. by just performing a change and committing)
+<div0> - nobody will be able AT ALL to sell/relicense the project :P
+<div0> but regarding game relevant decisions, you [dokujisan] probably will represent the competitive side, which is good, as that NEEDS to be represented
+<div0> and with interest groups, I mean "from the players"
+<div0> why do you play Nexuiz?
+<Dokujisan> it’s my replacement for martial arts heh
+<Dokujisan> I used to train in martial arts a lot. I don’t as much and nexuiz sorta took that spot.
+<div0> I mostly play for fun, and therefore like development of new stuff and experimenting… others play competitively, which of course prefers sticking to the roots
+<div0> (and requires stability in the "core game")
+<div0> also, as a free project, leadership should not be exerted by force :P
+<div0> if someone wants a feature, and the leaders are against it, one should think about a way to get it in in a varied but better fashion
+<div0> code wise, I’d go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don’t like what it brings
+<div0> art wise it’s a bit more difficult, as there can be many opinions what is good and what is not
+<div0> there, I’d only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber)
+<div0> of course, the competitive players ALSO do not want overly strong violence, as it blocks the view :P
+```
Code Clean-up
=============
-> <div0> but basically, the goal should NOT be stripping the game to "what I like"
-> <div0> and also NOT reimplementing it
-> <div0> but JUST reorganizing the code
-> <div0> not silently removing stuff
-> <div0> what NEEDS cleanup, is teamplay.qc, player death handling, player spawn handling, player think
-> <div0> anyway, as for rerwrite... shpuld be no goal for next release
+ <div0> but basically, the goal should NOT be stripping the game to "what I like"
+ <div0> and also NOT reimplementing it
+ <div0> but JUST reorganizing the code
+ <div0> not silently removing stuff
+ <div0> what NEEDS cleanup, is teamplay.qc, player death handling, player spawn handling, player think
+ <div0> anyway, as for rerwrite… shpuld be no goal for next release
Documentation
=============
====
- aggressor,
-- aggressor\_ctf (with fixes and testing) - possible expand? it's currently only good for \~2v2-3v3
+- aggressor\_ctf (with fixes and testing) — possible expand? it’s currently only good for \~2v2-3v3
- courtfun? (shameless plug from me, SavageX). Reuses some content for desertfactory.
- dance? (with some fixes)
- desertfactory
- stormkeep2
- strength (gameplay adjustments and a makeover)
- treasure\_island? (with gameplay fixes)
-- Vociferous? (I'd happily finish the map asap)
+- Vociferous? (I’d happily finish the map asap)
- Fortress resurrection? (needs finishing of lighting up)
- cbctf1? (already under WIP)
Website
=======
-We're going to be incorporating features from all of the community sites into a proper "core" site.
+We’re going to be incorporating features from all of the community sites into a proper “core” site.
Using WordPress MU as the main site, We can use MyBB as a forum system and bridge it to WordPress. Alternatively we can look into use BuddyPress and dropping a forum system.
- News
- Tournament system (likely need to be homegrown)
- Clan management (likely need to be homegrown, maybe integrate with MU or BuddyPress somehow)
-- Proper WIKI (instead of OUNS) - is the dev wiki good enough or do we want a user based one as well?
-- Pic hosting like pics.nexuizninja.com - can be integrated into WordPress with nextgen gallery + nextgen public upload, I think we can fork this plugin to do more, i.e. video gallery, and more as well. Will need to dedicate resources to this
+- Proper WIKI (instead of OUNS) — is the dev wiki good enough or do we want a user based one as well?
+- Pic hosting like pics.nexuizninja.com — can be integrated into WordPress with nextgen gallery + nextgen public upload, I think we can fork this plugin to do more, i.e. video gallery, and more as well. Will need to dedicate resources to this
- Realtime server list (should be easy to make a plugin for)
- Mumble interface (will need to talk to dokujisan about details on this but should be easy enough to make a plugin for)
- cvar/cmd list search
Chat
====
-An official Mumble server
+An official Mumble server
Possibly using a different network other than Quakenet
-> <Dokujisan> for my other project I'm involved with, Getty was showing me a way to have \#nexuiz on multiple networks and have them all connect to each other through a bot
-> <Dokujisan> so we would have our own IRC network
-> <Dokujisan> and \#battlecube channels on quakenet and other networks and they would all echo to/from our network
-> <Dokujisan> there would be a bot that echos what is typed
-> <Dokujisan> between the various networks
+ <Dokujisan> for my other project I’m involved with, Getty was showing me a way to have \#nexuiz on multiple networks and have them all connect to each other through a bot
+ <Dokujisan> so we would have our own IRC network
+ <Dokujisan> and \#battlecube channels on quakenet and other networks and they would all echo to/from our network
+ <Dokujisan> there would be a bot that echos what is typed
+ <Dokujisan> between the various networks
Gameplay Balance
================
-> <FruitieX> div0: I would also vote for sv\_maxspeed 320 and sv\_maxairspeed 320
-> <FruitieX> so to sum it all up: current physicsNoQWBunny.cfg + sv\_airaccel\_sideways\_friction ~~1 + sv\_maxspeed 320 + sv\_maxairspeed 320
-> <FruitieX> tZork: that is a slightly different physics config that div0 has been working on
-> <FruitieX> Dokujisan: more physics stuff to note that's really fun: sv\_doublejump 1, sv\_jump\_speedcap\_max 1, sv\_jumpspeedcap\_max\_disable\_on\_ramps 1
-> h1. Player Models
-> http://www.alientrap.org/forum/viewtopic.php?f=2&t=6051
-> http://www.alientrap.org/forum/viewtopic.php?f=2&t=5997
-> http://alientrap.org/forum/viewtopic.php?p=69763\#p69763
-> bq. <tZork> Dokujisan: Oblivion, Morphed, DibTop and me all knows a bit abt assorted sobjects arround it.
-> <tZork> i managed to export animated smd's from blender yesterday
-> <tZork> and turn to dpm
-> <tZork> Dokujisan: yes the artist toolchain of darkpalces is bad
-> <Dokujisan> tZork: perhaps we need to generate some documentation on "what we know" about player model technical details
-> <Spaceman> I second that idea
-> <tZork> but with the blender smd thing working, its way more likely ppl can do open models.
-> h1. Sounds
-> http://www.nullgaming.com/stuff/tenshihan-nexuiz.v6.6.pk3.zip
-> h1. Training and Teaching
-> There will be two types of training servers
-> ~~ Dojo: with a special Dojo map that walks players through the various basics and intermediate details of the game
-> - Bootcamp: a special training server with a trainer where player can get direct individual or group instruction on intermediate to advanced skills
-
-Before, when we did bootcamp, we had an IRC server with available trainers idling and a webchat interface for players to request a trainer.
-div0 suggested that we can build this interaction into the game and the server screen can have allow players to "sign up" for a trainer on a bootcamp server
+ <FruitieX> div0: I would also vote for sv\_maxspeed 320 and sv\_maxairspeed 320
+ <FruitieX> so to sum it all up: current physicsNoQWBunny.cfg + sv\_airaccel\_sideways\_friction ~~1 + sv\_maxspeed 320 + sv\_maxairspeed 320
+ <FruitieX> tZork: that is a slightly different physics config that div0 has been working on
+ <FruitieX> Dokujisan: more physics stuff to note that’s really fun: sv\_doublejump 1, sv\_jump\_speedcap\_max 1, sv\_jumpspeedcap\_max\_disable\_on\_ramps 1
+
+Player Models
+=============
+
+http://www.alientrap.org/forum/viewtopic.php?f=2&t=6051
+http://www.alientrap.org/forum/viewtopic.php?f=2&t=5997
+http://alientrap.org/forum/viewtopic.php?p=69763#p69763
+
+ <tZork> Dokujisan: Oblivion, Morphed, DibTop and me all knows a bit abt assorted sobjects arround it.
+ <tZork> i managed to export animated smd’s from blender yesterday
+ <tZork> and turn to dpm
+ <tZork> Dokujisan: yes the artist toolchain of darkpalces is bad
+ <Dokujisan> tZork: perhaps we need to generate some documentation on "what we know" about player model technical details
+ <Spaceman> I second that idea
+ <tZork> but with the blender smd thing working, its way more likely ppl can do open models.
+
+Sounds
+======
+
+http://www.nullgaming.com/stuff/tenshihan-nexuiz.v6.6.pk3.zip
+
+Training and Teaching
+=====================
+
+There will be two types of training servers
+- Dojo: with a special Dojo map that walks players through the various basics and intermediate details of the game
+- Bootcamp: a special training server with a trainer where player can get direct individual or group instruction on intermediate to advanced skills
+
+Before, when we did bootcamp, we had an IRC server with available trainers idling and a webchat interface for players to request a trainer.
+div0 suggested that we can build this interaction into the game and the server screen can have allow players to “sign up” for a trainer on a bootcamp server
The Dojo servers would also be on the server choosing screen in an obvious place.
http://www.alientrap.org/forum/viewtopic.php?f=2&t=5998
-with some refining and get these sources files to ~~z~~ to remix for the website design
+with some refining and get these sources files to -z- to remix for the website design
Style Direction
===============
-> \<}-z-{\> regarding artwork, I think we should gather a list of wants/needs/likes/dislikes
-> \<}-z-{\> to give other artists direction when they are looking to contribute
-
-> <Oblivion> i woudl like to put forward a suggestion of basing nexuiz' art on treating it as if it was a galactic sport.
-> think Rollerball. With enough emphasis given on balance (no hard to see or hard to hit models) and bright colors
-> (that can be adjusted per clan), possibly adding another color mask in addition to the shirt/pants divide?
-> <Oblivion> for things like stripes or markings. so that even in team based games where colors are mandated
-> (to be blue/red), the players will still have an option of being identifiable as distinct from his teammates
-> <Oblivion> that way you will know who is who within the team
-> <Oblivion> you can for example have two players with the same player model both on blue team, but you can tell
-> one from the other because the first has a green diagonal stripe while the other has yellow, etc.
-> <Oblivion> nothing that would confuse opposing teams of course
-> <Oblivion> giving players a degree of control over how they look like in a standardized way can encourage clan building
-> <Oblivion> also a bit more cyberpunk direction rather than aliens (which was never implemented properly). that
-> means humans and bots, but all humanoid and of the same sizes. and a bit less serious. (i'm actually planning a
-> player model with armor that deliberately looks like bunny ears)
-
-> <Morphed_> i think that perfect style for nexuiz is this http://hirez.http.internapcdn.net/hirez/images/photos/downloads/GAWallpaper\_1440X1080.jpg
+ <}-z-{> regarding artwork, I think we should gather a list of wants/needs/likes/dislikes
+ <}-z-{> to give other artists direction when they are looking to contribute
+
+ <Oblivion> i woudl like to put forward a suggestion of basing nexuiz’ art on treating it as if it was a galactic sport.
+ think Rollerball. With enough emphasis given on balance (no hard to see or hard to hit models) and bright colors
+ (that can be adjusted per clan), possibly adding another color mask in addition to the shirt/pants divide?
+ <Oblivion> for things like stripes or markings. so that even in team based games where colors are mandated
+ (to be blue/red), the players will still have an option of being identifiable as distinct from his teammates
+ <Oblivion> that way you will know who is who within the team
+ <Oblivion> you can for example have two players with the same player model both on blue team, but you can tell
+ one from the other because the first has a green diagonal stripe while the other has yellow, etc.
+ <Oblivion> nothing that would confuse opposing teams of course
+ <Oblivion> giving players a degree of control over how they look like in a standardized way can encourage clan building
+ <Oblivion> also a bit more cyberpunk direction rather than aliens (which was never implemented properly). that
+ means humans and bots, but all humanoid and of the same sizes. and a bit less serious. (i’m actually planning a
+ player model with armor that deliberately looks like bunny ears)
+
+ <Morphed_> i think that perfect style for nexuiz is this http://hirez.http.internapcdn.net/hirez/images/photos/downloads/GAWallpaper_1440X1080.jpg
Forum discussion here: http://forums.xonotic.org/showthread.php?tid=81
Bullet Points
=============
-1. structure for the "management" so there are like 3-6 leaders and not just one leader making "big" decisions for the game
-2. some sort of committee setup underneath the leadership to make "most" decisions for the game
-3. use of a central user auth system that protects privacy but also allows for extra features like stats
-4. we're picking a new set of maps to be included with the game....with some fixes and makeovers
-5. new player models
-7. the Xenotic website will include all of the features that should have been in the nexuiz.com website.... like all of the nexuizninjaz.com features
-8. we will work on gameplay balance again, but this time with proper testing and feedback loop
-9. there will be emphasis on organizing projects and recruiting people for work on these projects
-10. we haven't picked a final name yet, we're going to take some time with this
+1. structure for the “management” so there are like 3-6 leaders and not just one leader making “big” decisions for the game
+2. some sort of committee setup underneath the leadership to make “most” decisions for the game
+3. use of a central user auth system that protects privacy but also allows for extra features like stats
+4. we’re picking a new set of maps to be included with the game….with some fixes and makeovers
+5. new player models
+7. the Xenotic website will include all of the features that should have been in the nexuiz.com website…. like all of the nexuizninjaz.com features
+8. we will work on gameplay balance again, but this time with proper testing and feedback loop
+9. there will be emphasis on organizing projects and recruiting people for work on these projects
+10. we haven’t picked a final name yet, we’re going to take some time with this
11. there will be an effort for some clean-up of the game code
12. more frequent releases
Server resources
================
-- ~~z~~ VPS in Washington DC for test builds, and test server
-- ~~z~~ california shared hosting for development site
+- -z- VPS in Washington DC for test builds, and test server
+- -z- california shared hosting for development site
- pavlvs VPS for wordpress MU / website / other services below
-- dokujisan/-z- can provide offical game servers (vps/dedicated) - can we get an EU for this too?
+- dokujisan/-z- can provide offical game servers (vps/dedicated) — can we get an EU for this too?
- dokujisan/-z- shared hosting for release mirrors, other files, backups, etc
-- merlijn can add more servers if needed, FruitieX can admin the "Pro" servers he might be hosting (ex-nexrun)
+- merlijn can add more servers if needed, FruitieX can admin the “Pro” servers he might be hosting (ex-nexrun)
- git repository can be hosted by icculus
- Aussienexers offer up all of their servers to whatever we need for that region
- Samual offers his VPS as another possible server if needed