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The gameplay of Team Deathmatch (TDM) is very similar to [Deathmatch (DM)](Deathmatch), but the players are divided into two teams (Red and Blue) and are pitted against each other. Here, teammates may need to communicate with one another to ensure victory.
-\* Each kill you make (known in-game as a **frag**) awards your player 1 point.
-\* You will lose 1 point if you **suicide** (e.g. fall off the map into space, sink into lava, or kill yourself with a weapon).
-\* You will lose 1 point should you frag a teammate, otherwise known as **Friendly Fire** (*NOTE: Only if the match has FF enabled*).
-\* The team that collectively scores 50 points first wins the match.
+- Each kill you make (known in-game as a **frag**) awards your player 1 point.
+- You will lose 1 point if you **suicide** (e.g. fall off the map into space, sink into lava, or kill yourself with a weapon).
+- You will lose 1 point should you frag a teammate, otherwise known as **Friendly Fire** (*NOTE: Only if the match has FF enabled*).
+- The team that collectively scores 50 points first wins the match.
Map Entities
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- **Weapons** - These can be picked up from various places around the map or from a downed player.
- **Ammo** - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells.
-- **Powerups** - All maps have "Health" and "Armor" powerups, which extend your lifetime. Some maps may contain powerups like "[Strength](Strength)" or "[Shield](Shield)" (which usually spawn every 2 minutes).
+- **Powerups** - All maps have “Health” and “Armor” powerups, which extend your lifetime. Some maps may contain powerups like “[Strength](Strength)” or “[Shield](Shield)” (which usually spawn every 2 minutes).
Helpful Hints and Tips
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- Always keep moving. This can be especially true for smaller maps and/or very crowded matches. If you stay in one place for too long, you risk becoming an easy target.
- If your map contains powerups such as the ones mentioned above, make good use of them. They can be useful tools to win a match!
- Keep your suicides at a minimum. Your point counter *can* enter into the negatives, so always avoid self-injury.
-- Using team [binds](binds) like "Enemy seen" are useful here and can be used to alert teammates of an enemy presence.
+- Using team [binds](binds) like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence.
List of Demos and Videos
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-- Demo: <Insert Demo or Video Here>
-- Players: <Insert Player Names Here>
-- Key Points: <Insert key points in match here>
+- Demo: _(Insert Demo or Video Here)_
+- Players: _(Insert Player Names Here)_
+- Key Points: _(Insert key points in match here)_