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[xonotic/xonotic.wiki.git] / Wiki.textile
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 h1. Xonotic Wiki
 
+{{>toc}}
+
 This is a wiki / development system where we can gather information for the future of this project.
 
-* [[Pr|Public-Relations]] 
-* Check out our [[plan|Game Plan So Far]] 
-* and notes from brainstorming [[names|ideas for names]]
-* Here is the [[Irclog|IRC Log]] (warning: it's very long)
+h2. Project
 
-Misc
-* How to get an animated mesh from [[Blender to DPM]]
-* [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
+* [[Faq|Frequently Asked Questions]] 
+* [[Pr|Public Relations]] 
+* Check out our [[plan|Project Plan]] so far
+* [[Organizational Structure]]
+* [[Roles|Roles and Skills]] of contributing community members
 * [[IRC]] channels
-* [[Roadmap to v1]]
+* [[Community development]] planning
+* [[Legal|Licensing / Legal]]
+* [[Announcements]]
+* "Roadmap to v1":http://dev.xonotic.org/versions/show/3
+* [[Repository Access]] _(see also [[Git]] and [[Compiling in Windows]])_
+* "Netradiant for Windows":http://dietunichtguten.org/downloads/netradiant.rar
+* [[Website]] Plannning
+* [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
+* Notes from brainstorming [[names|ideas for names]]
+
+h2. Art & Media 
+
+* [[Art Roadmap]]
+* [[Artistic Style]]
+* [[Logo|Xonotic Logo]]
+* [[Maps Makeover]]
+* [[Weapons Makeover]]
+** [[NamesWeapons|New weapon names discussion]]
+* [[2d art]]
+* [[Music]]
+** [[Music contributions]]
+* [[Sound FX]]
+** [[Sound FX contributions]]
+* Story Themes
+** [[Close to home]]
+** [[Tech Conglomerate]]
+
+h2. Editing
+
+In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc
+
+* Programming
+** [[Introduction to QuakeC]]
+** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/
+** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm
+** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com
+** [[NewQC]] - Possible changes regarding QC (compiler, syntax, ...)
+
+* [[Modeling]]
+** [[Textures|Textures know-how]]
+** [[Normal Maps|Normal Maps know-how]]
+** [[Polycounts|Polygon count]] on Weapons and Models
+** [[framegroups|.framegroups]] file (allow self playing animations) know-how
+** [[Voices and sounds|.sounds]] file (player model sounds) know-how 
+** [[dpmodel|How to compile dpm models]]
+** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
+** How to get an animated mesh from [[Blender to DPM]]
+** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/
+** [[Player Model Spec]]
+** [[Blender to IQM]]
+
+* Texturing
+** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials
+** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
+** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024
+** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_
+
+* Configuration
+** [[democapture|Capturing video clips and using the demo camera]]
+** [[Git]]
+
+* [[Mapping]]
+** [[Mapper resources]]
+** "Map naming convention":http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330
+
+
+h2. References
+
+* [[Git]]
+* "Redmine Wiki formatting":http://www.redmine.org/wiki/1/RedmineTextFormatting
+* [[Forbidden disposable e-mail providers]]