// use g_start_weapon_* to also replace the on-startup weapons!
// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
// set the cvars to "0" to totally disable a weapon
+set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun"
set g_weaponreplace_laser ""
set g_weaponreplace_shotgun ""
set g_weaponreplace_uzi ""