// {{{ misc
set g_balance_selfdamagepercent 0.65
-set g_balance_weaponswitchdelay 0.2
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_weapondamagefactor 1 "weapon damage multiplier"
// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions
+// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
set g_projectiles_keep_owner 0
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.25
+set g_balance_laser_primary_force_zscale 1.2
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_force_other_scale 1
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 1
+set g_balance_laser_switchdelay_drop 0.15
+set g_balance_laser_switchdelay_raise 0.15
set g_balance_laser_reload_ammo 0 //default: 6
set g_balance_laser_reload_time 2
// }}}
set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_refire 1.25
set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_switchdelay_drop 0.2
+set g_balance_shotgun_switchdelay_raise 0.2
set g_balance_shotgun_reload_ammo 0 //default: 5
set g_balance_shotgun_reload_time 2
// }}}
set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.45 // refire after burst
set g_balance_uzi_burst_spread 0.02
-set g_balance_uzi_burst_damage 25
+set g_balance_uzi_burst_damage 25
set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first 1
set g_balance_uzi_first_damage 14
-set g_balance_uzi_first_headshotaddeddamage 0
set g_balance_uzi_first_force 5
set g_balance_uzi_first_spread 0.03
set g_balance_uzi_first_refire 0.125
set g_balance_uzi_first_ammo 1
set g_balance_uzi_sustained_damage 10 // 100 dps
-set g_balance_uzi_sustained_headshotaddeddamage 0
set g_balance_uzi_sustained_force 5
set g_balance_uzi_sustained_spread 0.03
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
+set g_balance_uzi_switchdelay_drop 0.2
+set g_balance_uzi_switchdelay_raise 0.2
+
set g_balance_uzi_reload_ammo 60 //default: 30
set g_balance_uzi_reload_time 2
// }}}
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.075
+set g_balance_grenadelauncher_switchdelay_drop 0.2
+set g_balance_grenadelauncher_switchdelay_raise 0.2
+
set g_balance_grenadelauncher_reload_ammo 0 //default: 12
set g_balance_grenadelauncher_reload_time 2
// }}}
set g_balance_electro_combo_comboradius 300
set g_balance_electro_combo_speed 2000
set g_balance_electro_combo_safeammocheck 1
+set g_balance_electro_switchdelay_drop 0.2
+set g_balance_electro_switchdelay_raise 0.2
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
-// {{{ crylink
+// {{{ crylink
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
-set g_balance_crylink_primary_force -60
+set g_balance_crylink_primary_force -50
set g_balance_crylink_primary_radius 80
set g_balance_crylink_primary_speed 2000
set g_balance_crylink_primary_spread 0.08
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_joindelay 0.1
set g_balance_crylink_primary_joinspread 0.2
-set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_other_lifetime 5
+set g_balance_crylink_primary_other_lifetime 5
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 5
-set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 70
-set g_balance_crylink_secondary_speed 2000
-set g_balance_crylink_secondary_spread 0.02
-set g_balance_crylink_secondary_shots 3
-set g_balance_crylink_secondary_bounces 1
-set g_balance_crylink_secondary_refire 0.2
+set g_balance_crylink_secondary_damage 10
+set g_balance_crylink_secondary_edgedamage 5
+set g_balance_crylink_secondary_force -250
+set g_balance_crylink_secondary_radius 100
+set g_balance_crylink_secondary_speed 3000
+set g_balance_crylink_secondary_spread 0.01
+set g_balance_crylink_secondary_spreadtype 1
+set g_balance_crylink_secondary_shots 5
+set g_balance_crylink_secondary_bounces 0
+set g_balance_crylink_secondary_refire 0.7
set g_balance_crylink_secondary_animtime 0.2
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
-set g_balance_crylink_secondary_jointime 0
-set g_balance_crylink_secondary_joinexplode 0
-set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_crylink_secondary_joinexplode_edgedamage 0
set g_balance_crylink_secondary_joinexplode_radius 0
set g_balance_crylink_secondary_joinexplode_force 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
-set g_balance_crylink_secondary_line_lifetime 5
+set g_balance_crylink_secondary_line_lifetime 5
set g_balance_crylink_secondary_line_fadetime 5
+set g_balance_crylink_switchdelay_drop 0.2
+set g_balance_crylink_switchdelay_raise 0.2
+
set g_balance_crylink_reload_ammo 0 //default: 10
set g_balance_crylink_reload_time 2
// }}}
// {{{ nex
-set g_balance_nex_primary_damage 90
+set g_balance_nex_primary_damage 80
set g_balance_nex_primary_force 400
set g_balance_nex_primary_refire 1.5
-set g_balance_nex_primary_animtime 0.4
+set g_balance_nex_primary_animtime 0.6
set g_balance_nex_primary_ammo 6
set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3
set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 800
+set g_balance_nex_switchdelay_drop 0.3
+set g_balance_nex_switchdelay_raise 0.25
+
set g_balance_nex_reload_ammo 0 //default: 25
set g_balance_nex_reload_time 2
// }}}
set g_balance_minstanex_laser_ammo 0
set g_balance_minstanex_laser_animtime 0.3
set g_balance_minstanex_laser_refire 0.7
+set g_balance_minstanex_switchdelay_drop 0.2
+set g_balance_minstanex_switchdelay_raise 0.2
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
set g_balance_hagar_primary_damageforcescale 0
set g_balance_hagar_primary_radius 65
set g_balance_hagar_primary_spread 0.03
-set g_balance_hagar_primary_speed 2200
+set g_balance_hagar_primary_speed 2500
set g_balance_hagar_primary_lifetime 5
set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary_load_max 4
set g_balance_hagar_secondary_load_hold 4
set g_balance_hagar_secondary_load_releasedeath 0
-set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_load_abort 0
set g_balance_hagar_secondary_load_linkexplode 0
set g_balance_hagar_secondary_load_animtime 0.2
set g_balance_hagar_secondary_damage 40
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.5
set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_switchdelay_drop 0.2
+set g_balance_hagar_switchdelay_raise 0.2
set g_balance_hagar_reload_ammo 0 //default: 25
set g_balance_hagar_reload_time 2
// }}}
// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 80
set g_balance_rocketlauncher_edgedamage 40
-set g_balance_rocketlauncher_force 400
+set g_balance_rocketlauncher_force 450
set g_balance_rocketlauncher_radius 110
set g_balance_rocketlauncher_speed 1300
set g_balance_rocketlauncher_speedaccel 1300
set g_balance_rocketlauncher_remote_edgedamage 35
set g_balance_rocketlauncher_remote_radius 110
set g_balance_rocketlauncher_remote_force 400
+set g_balance_rocketlauncher_switchdelay_drop 0.2
+set g_balance_rocketlauncher_switchdelay_raise 0.2
set g_balance_rocketlauncher_reload_ammo 0 //default: 25
set g_balance_rocketlauncher_reload_time 2
// }}}
set g_balance_porto_secondary_animtime 0.3
set g_balance_porto_secondary_speed 1000
set g_balance_porto_secondary_lifetime 5
+set g_balance_porto_switchdelay_drop 0.2
+set g_balance_porto_switchdelay_raise 0.2
set g_balance_portal_health 200 // these get recharged whenever the portal is used
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
set g_balance_hook_secondary_health 15
-set g_balance_hook_secondary_damageforcescale 0
+set g_balance_hook_secondary_damageforcescale 0
+set g_balance_hook_switchdelay_drop 0.2
+set g_balance_hook_switchdelay_raise 0.2
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
set g_balance_tuba_radius 200
set g_balance_tuba_force 40
set g_balance_tuba_pitchstep 6
+set g_balance_tuba_switchdelay_drop 0.2
+set g_balance_tuba_switchdelay_raise 0.2
// }}}
-// {{{ fireball // this is a superweapon -- lets make it behave as one.
-set g_balance_fireball_primary_animtime 0.4
+// {{{ fireball // this is a superweapon -- lets make it behave as one.
+set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
set g_balance_fireball_primary_bfgradius 1000
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_switchdelay_drop 0.2
+set g_balance_fireball_switchdelay_raise 0.2
// }}}