This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
-// upper design bounds
-
#define MAX_MAP_HULLS 4
-
-#define MAX_MAP_MODELS 256
-#define MAX_MAP_BRUSHES 4096
-#define MAX_MAP_ENTITIES 1024
-#define MAX_MAP_ENTSTRING 65536
-
-#define MAX_MAP_PLANES 32767
-#define MAX_MAP_NODES 32767 // because negative shorts are contents
-#define MAX_MAP_CLIPNODES 32767 //
-#define MAX_MAP_LEAFS 32767 // was 8192
-#define MAX_MAP_VERTS 65535
-#define MAX_MAP_FACES 65535
-#define MAX_MAP_MARKSURFACES 65535
-#define MAX_MAP_TEXINFO 4096
-#define MAX_MAP_EDGES 256000
-#define MAX_MAP_SURFEDGES 512000
-#define MAX_MAP_TEXTURES 512
-#define MAX_MAP_MIPTEX 0x200000
-#define MAX_MAP_LIGHTING 0x100000
-#define MAX_MAP_VISIBILITY 0x100000
-
-#define MAX_MAP_PORTALS 65536
+#define MAX_MAP_LEAFS 65536 // was 8192
// key / value pair sizes
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
-
#define HEADER_LUMPS 15
typedef struct
typedef struct
{
- int version;
+ int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
} dplane_t;
+// contents values in Q1 maps
+#define CONTENTS_EMPTY -1
+#define CONTENTS_SOLID -2
+#define CONTENTS_WATER -3
+#define CONTENTS_SLIME -4
+#define CONTENTS_LAVA -5
+#define CONTENTS_SKY -6
+// these were #ifdef QUAKE2 in the quake source
+#define CONTENTS_ORIGIN -7 // removed at csg time
+#define CONTENTS_CLIP -8 // changed to contents_solid
+#define CONTENTS_CURRENT_0 -9
+#define CONTENTS_CURRENT_90 -10
+#define CONTENTS_CURRENT_180 -11
+#define CONTENTS_CURRENT_270 -12
+#define CONTENTS_CURRENT_UP -13
+#define CONTENTS_CURRENT_DOWN -14
+
+//contents flags in Q2 maps
+#define CONTENTSQ2_SOLID 0x00000001 // an eye is never valid in a solid
+#define CONTENTSQ2_WINDOW 0x00000002 // translucent, but not watery
+#define CONTENTSQ2_AUX 0x00000004
+#define CONTENTSQ2_LAVA 0x00000008
+#define CONTENTSQ2_SLIME 0x00000010
+#define CONTENTSQ2_WATER 0x00000020
+#define CONTENTSQ2_MIST 0x00000040
+#define CONTENTSQ2_AREAPORTAL 0x00008000
+#define CONTENTSQ2_PLAYERCLIP 0x00010000
+#define CONTENTSQ2_MONSTERCLIP 0x00020000
+#define CONTENTSQ2_CURRENT_0 0x00040000
+#define CONTENTSQ2_CURRENT_90 0x00080000
+#define CONTENTSQ2_CURRENT_180 0x00100000
+#define CONTENTSQ2_CURRENT_270 0x00200000
+#define CONTENTSQ2_CURRENT_UP 0x00400000
+#define CONTENTSQ2_CURRENT_DOWN 0x00800000
+#define CONTENTSQ2_ORIGIN 0x01000000 // removed before bsping an entity
+#define CONTENTSQ2_MONSTER 0x02000000 // should never be on a brush, only in game
+#define CONTENTSQ2_DEADMONSTER 0x04000000
+#define CONTENTSQ2_DETAIL 0x08000000 // brushes to be added after vis leafs
+#define CONTENTSQ2_TRANSLUCENT 0x10000000 // auto set if any surface has trans
+#define CONTENTSQ2_LADDER 0x20000000
+
+//contents flags in Q3 maps
+#define CONTENTSQ3_SOLID 0x00000001 // solid (opaque and transparent)
+#define CONTENTSQ3_LAVA 0x00000008 // lava
+#define CONTENTSQ3_SLIME 0x00000010 // slime
+#define CONTENTSQ3_WATER 0x00000020 // water
+#define CONTENTSQ3_FOG 0x00000040 // unused?
+#define CONTENTSQ3_AREAPORTAL 0x00008000 // areaportal (separates areas)
+#define CONTENTSQ3_PLAYERCLIP 0x00010000 // block players
+#define CONTENTSQ3_MONSTERCLIP 0x00020000 // block monsters
+#define CONTENTSQ3_TELEPORTER 0x00040000 // hint for Q3's bots
+#define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots
+#define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots
+#define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots
+#define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler)
+#define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush)
+#define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces)
+#define CONTENTSQ3_DETAIL 0x08000000 // brushes that do not split the bsp tree (decorations)
+#define CONTENTSQ3_STRUCTURAL 0x10000000 // brushes that split the bsp tree
+#define CONTENTSQ3_TRANSLUCENT 0x20000000 // leaves surfaces that are inside for rendering
+#define CONTENTSQ3_TRIGGER 0x40000000 // used by trigger entities
+#define CONTENTSQ3_NODROP 0x80000000 // remove items that fall into this brush
+
+#define SUPERCONTENTS_SOLID 0x00000001
+#define SUPERCONTENTS_WATER 0x00000002
+#define SUPERCONTENTS_SLIME 0x00000004
+#define SUPERCONTENTS_LAVA 0x00000008
+#define SUPERCONTENTS_SKY 0x00000010
+#define SUPERCONTENTS_BODY 0x00000020
+#define SUPERCONTENTS_CORPSE 0x00000040
+#define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER)
-#define CONTENTS_EMPTY -1
-#define CONTENTS_SOLID -2
-#define CONTENTS_WATER -3
-#define CONTENTS_SLIME -4
-#define CONTENTS_LAVA -5
-#define CONTENTS_SKY -6
-#define CONTENTS_ORIGIN -7 // removed at csg time
-#define CONTENTS_CLIP -8 // changed to contents_solid
-
-// LordHavoc: Q2 water
/*
-#define CONTENTS_CURRENT_0 -9
-#define CONTENTS_CURRENT_90 -10
-#define CONTENTS_CURRENT_180 -11
-#define CONTENTS_CURRENT_270 -12
-#define CONTENTS_CURRENT_UP -13
-#define CONTENTS_CURRENT_DOWN -14
+#define SUPERCONTENTS_DEADMONSTER 0x00000000
+#define SUPERCONTENTS_CURRENT_0 0x00000000
+#define SUPERCONTENTS_CURRENT_90 0x00000000
+#define SUPERCONTENTS_CURRENT_180 0x00000000
+#define SUPERCONTENTS_CURRENT_270 0x00000000
+#define SUPERCONTENTS_CURRENT_DOWN 0x00000000
+#define SUPERCONTENTS_CURRENT_UP 0x00000000
+#define SUPERCONTENTS_AREAPORTAL 0x00000000
+#define SUPERCONTENTS_AUX 0x00000000
+#define SUPERCONTENTS_CLUSTERPORTAL 0x00000000
+#define SUPERCONTENTS_DETAIL 0x00000000
+#define SUPERCONTENTS_STRUCTURAL 0x00000000
+#define SUPERCONTENTS_DONOTENTER 0x00000000
+#define SUPERCONTENTS_JUMPPAD 0x00000000
+#define SUPERCONTENTS_LADDER 0x00000000
+#define SUPERCONTENTS_MONSTER 0x00000000
+#define SUPERCONTENTS_MONSTERCLIP 0x00000000
+#define SUPERCONTENTS_NODROP 0x00000000
+#define SUPERCONTENTS_PLAYERCLIP 0x00000000
+#define SUPERCONTENTS_TELEPORTER 0x00000000
+#define SUPERCONTENTS_TRANSLUCENT 0x00000000
+#define SUPERCONTENTS_TRIGGER 0x00000000
+#define SUPERCONTENTS_WINDOW 0x00000000
*/
} dclipnode_t;
-typedef struct texinfo_s
+typedef struct
{
float vecs[2][4]; // [s/t][xyz offset]
int miptex;
#define MAXLIGHTMAPS 4
typedef struct
{
- short planenum;
+ // LordHavoc: changed from short to unsigned short for q2 support
+ unsigned short planenum;
short side;
int firstedge; // we must support > 64k edges
- short numedges;
+ short numedges;
short texinfo;
// lighting info
qbyte ambient_level[NUM_AMBIENTS];
} dleaf_t;
-
-//============================================================================
-
-#ifndef QUAKE_GAME
-
-#define ANGLE_UP -1
-#define ANGLE_DOWN -2
-
-
-// the utilities get to be lazy and just use large static arrays
-
-extern int nummodels;
-extern dmodel_t dmodels[MAX_MAP_MODELS];
-
-extern int visdatasize;
-extern qbyte dvisdata[MAX_MAP_VISIBILITY];
-
-extern int lightdatasize;
-extern qbyte dlightdata[MAX_MAP_LIGHTING];
-
-extern int texdatasize;
-extern qbyte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
-
-extern int entdatasize;
-extern char dentdata[MAX_MAP_ENTSTRING];
-
-extern int numleafs;
-extern dleaf_t dleafs[MAX_MAP_LEAFS];
-
-extern int numplanes;
-extern dplane_t dplanes[MAX_MAP_PLANES];
-
-extern int numvertexes;
-extern dvertex_t dvertexes[MAX_MAP_VERTS];
-
-extern int numnodes;
-extern dnode_t dnodes[MAX_MAP_NODES];
-
-extern int numtexinfo;
-extern texinfo_t texinfo[MAX_MAP_TEXINFO];
-
-extern int numfaces;
-extern dface_t dfaces[MAX_MAP_FACES];
-
-extern int numclipnodes;
-extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES];
-
-extern int numedges;
-extern dedge_t dedges[MAX_MAP_EDGES];
-
-extern int nummarksurfaces;
-extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES];
-
-extern int numsurfedges;
-extern int dsurfedges[MAX_MAP_SURFEDGES];
-
-
-void DecompressVis (qbyte *in, qbyte *decompressed);
-int CompressVis (qbyte *vis, qbyte *dest);
-
-void LoadBSPFile (char *filename);
-void WriteBSPFile (char *filename);
-void PrintBSPFileSizes (void);
-
-//===============
-
-
-typedef struct epair_s
-{
- struct epair_s *next;
- char *key;
- char *value;
-} epair_t;
-
-typedef struct
-{
- vec3_t origin;
- int firstbrush;
- int numbrushes;
- epair_t *epairs;
-} entity_t;
-
-//extern int num_entities;
-extern entity_t entities[MAX_MAP_ENTITIES];
-
-void ParseEntities (void);
-void UnparseEntities (void);
-
-void SetKeyValue (entity_t *ent, char *key, char *value);
-char *ValueForKey (entity_t *ent, char *key);
-// will return "" if not present
-
-vec_t FloatForKey (entity_t *ent, char *key);
-void GetVectorForKey (entity_t *ent, char *key, vec3_t vec);
-
-epair_t *ParseEpair (void);
-
-#endif