*/
#include "quakedef.h"
+#include "cdaudio.h"
void CDAudio_SysEject (void)
}
-int CDAudio_SysPlay (qbyte track)
+float CDAudio_SysGetVolume (void)
+{
+ return -1.0f;
+}
+
+
+void CDAudio_SysSetVolume (float fvolume)
+{
+}
+
+
+int CDAudio_SysPlay (int track)
{
return -1;
}