void Chase_Update (void)
{
- vec3_t forward, up, right, stop, chase_dest, normal;
+ vec3_t forward, stop, chase_dest, normal;
float dist;
chase_back.value = bound(0, chase_back.value, 128);
chase_up.value = bound(-64, chase_up.value, 64);
- AngleVectors (cl.viewangles, forward, right, up);
+ AngleVectors (cl.viewangles, forward, NULL, NULL);
dist = -chase_back.value - 8;
chase_dest[0] = r_refdef.vieworg[0] + forward[0] * dist;