// not yet used
typedef struct physentity_s
{
- // this may be a entity_t, or a edict_t, or whatever
+ // this may be a entity_t, or a prvm_edict_t, or whatever
void *realentity;
// can be NULL if it is a bbox object
physentity_t;
*/
-int cl_traceline_endcontents;
-
-float CL_TraceLine (const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels, entity_render_t **hitent)
+trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitbmodels, int *hitent, int hitsupercontentsmask, qboolean hitplayers)
{
- float maxfrac;
int n;
entity_render_t *ent;
- float tracemins[3], tracemaxs[3];
- trace_t trace;
+ vec3_t tracemins, tracemaxs;
+ trace_t cliptrace, trace;
+ vec3_t origin;
+ vec3_t starttransformed, endtransformed, starttransformedmins, endtransformedmins, starttransformedmaxs, endtransformedmaxs;
+ vec3_t startmins, startmaxs, endmins, endmaxs, entmins, entmaxs;
+ vec_t *playermins, *playermaxs;
- if (hitent)
- *hitent = NULL;
- Mod_CheckLoaded(cl.worldmodel);
- Collision_ClipTrace(&trace, NULL, cl.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, start, vec3_origin, vec3_origin, end);
+ VectorAdd(start, mins, startmins);
+ VectorAdd(start, maxs, startmaxs);
+ VectorAdd(end, mins, endmins);
+ VectorAdd(end, maxs, endmaxs);
- if (impact)
- VectorCopy (trace.endpos, impact);
- if (normal)
- VectorCopy (trace.plane.normal, normal);
- cl_traceline_endcontents = trace.endcontents;
- maxfrac = trace.fraction;
- if (hitent && trace.fraction < 1)
- *hitent = &cl_entities[0].render;
+ memset (&cliptrace, 0 , sizeof(trace_t));
+ cliptrace.fraction = 1;
+ cliptrace.realfraction = 1;
+
+ if (cl.worldmodel && cl.worldmodel->TraceBox)
+ cl.worldmodel->TraceBox(cl.worldmodel, 0, &cliptrace, startmins, startmaxs, endmins, endmaxs, hitsupercontentsmask);
+
+ if (hitent)
+ *hitent = 0;
if (hitbmodels && cl_num_brushmodel_entities)
{
- tracemins[0] = min(start[0], end[0]);
- tracemaxs[0] = max(start[0], end[0]);
- tracemins[1] = min(start[1], end[1]);
- tracemaxs[1] = max(start[1], end[1]);
- tracemins[2] = min(start[2], end[2]);
- tracemaxs[2] = max(start[2], end[2]);
+ tracemins[0] = min(start[0], end[0]) + mins[0];
+ tracemaxs[0] = max(start[0], end[0]) + maxs[0];
+ tracemins[1] = min(start[1], end[1]) + mins[1];
+ tracemaxs[1] = max(start[1], end[1]) + maxs[1];
+ tracemins[2] = min(start[2], end[2]) + mins[2];
+ tracemaxs[2] = max(start[2], end[2]) + maxs[2];
// look for embedded bmodels
for (n = 0;n < cl_num_brushmodel_entities;n++)
{
- ent = cl_brushmodel_entities[n];
- if (ent->mins[0] > tracemaxs[0] || ent->maxs[0] < tracemins[0]
- || ent->mins[1] > tracemaxs[1] || ent->maxs[1] < tracemins[1]
- || ent->mins[2] > tracemaxs[2] || ent->maxs[2] < tracemins[2])
- continue;
+ ent = &cl_entities[cl_brushmodel_entities[n]].render;
+ if (!BoxesOverlap(tracemins, tracemaxs, ent->mins, ent->maxs))
+ continue;
- Collision_ClipTrace(&trace, ent, ent->model, ent->origin, ent->angles, ent->mins, ent->maxs, start, vec3_origin, vec3_origin, end);
+ Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
+ Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
+ VectorAdd(starttransformed, mins, starttransformedmins);
+ VectorAdd(starttransformed, maxs, starttransformedmaxs);
+ VectorAdd(endtransformed, mins, endtransformedmins);
+ VectorAdd(endtransformed, maxs, endtransformedmaxs);
- if (trace.allsolid || trace.startsolid || trace.fraction < maxfrac)
+ memset (&trace, 0 , sizeof(trace_t));
+ trace.fraction = 1;
+ trace.realfraction = 1;
+
+ if (ent->model && ent->model->TraceBox)
+ ent->model->TraceBox(ent->model, 0, &trace, starttransformedmins, starttransformedmaxs, endtransformedmins, endtransformedmaxs, hitsupercontentsmask);
+
+ // LordHavoc: take the 'best' answers from the new trace and combine with existing data
+ if (trace.allsolid)
+ cliptrace.allsolid = true;
+ if (trace.startsolid)
+ {
+ cliptrace.startsolid = true;
+ if (cliptrace.realfraction == 1)
+ if (hitent)
+ *hitent = cl_brushmodel_entities[n];
+ }
+ // don't set this except on the world, because it can easily confuse
+ // monsters underwater if there's a bmodel involved in the trace
+ // (inopen && inwater is how they check water visibility)
+ //if (trace.inopen)
+ // cliptrace.inopen = true;
+ if (trace.inwater)
+ cliptrace.inwater = true;
+ if (trace.realfraction < cliptrace.realfraction)
{
- maxfrac = trace.fraction;
- if (impact)
- VectorCopy(trace.endpos, impact);
- if (normal)
- VectorCopy(trace.plane.normal, normal);
- cl_traceline_endcontents = trace.endcontents;
+ cliptrace.fraction = trace.fraction;
+ cliptrace.realfraction = trace.realfraction;
+ cliptrace.plane = trace.plane;
if (hitent)
- *hitent = ent;
+ *hitent = cl_brushmodel_entities[n];
+ Matrix4x4_Transform3x3(&ent->matrix, trace.plane.normal, cliptrace.plane.normal);
+ }
+ cliptrace.startsupercontents |= trace.startsupercontents;
+ }
+ }
+ if (hitplayers)
+ {
+ tracemins[0] = min(start[0], end[0]) + mins[0];
+ tracemaxs[0] = max(start[0], end[0]) + maxs[0];
+ tracemins[1] = min(start[1], end[1]) + mins[1];
+ tracemaxs[1] = max(start[1], end[1]) + maxs[1];
+ tracemins[2] = min(start[2], end[2]) + mins[2];
+ tracemaxs[2] = max(start[2], end[2]) + maxs[2];
+
+ for (n = 1;n < cl.maxclients+1;n++)
+ {
+ if (n != cl.playerentity)
+ {
+ ent = &cl_entities[n].render;
+ // FIXME: crouch
+ playermins = cl_playerstandmins;
+ playermaxs = cl_playerstandmaxs;
+ Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
+ VectorAdd(origin, playermins, entmins);
+ VectorAdd(origin, playermaxs, entmaxs);
+ if (!BoxesOverlap(tracemins, tracemaxs, entmins, entmaxs))
+ continue;
+
+ memset (&trace, 0 , sizeof(trace_t));
+ trace.fraction = 1;
+ trace.realfraction = 1;
+
+ Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
+ Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
+ Collision_ClipTrace_Box(&trace, playermins, playermaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, SUPERCONTENTS_SOLID);
+
+ // LordHavoc: take the 'best' answers from the new trace and combine with existing data
+ if (trace.allsolid)
+ cliptrace.allsolid = true;
+ if (trace.startsolid)
+ {
+ cliptrace.startsolid = true;
+ if (cliptrace.realfraction == 1)
+ if (hitent)
+ *hitent = n;
+ }
+ // don't set this except on the world, because it can easily confuse
+ // monsters underwater if there's a bmodel involved in the trace
+ // (inopen && inwater is how they check water visibility)
+ //if (trace.inopen)
+ // cliptrace.inopen = true;
+ if (trace.inwater)
+ cliptrace.inwater = true;
+ if (trace.realfraction < cliptrace.realfraction)
+ {
+ cliptrace.fraction = trace.fraction;
+ cliptrace.realfraction = trace.realfraction;
+ cliptrace.plane = trace.plane;
+ if (hitent)
+ *hitent = n;
+ Matrix4x4_Transform3x3(&ent->matrix, trace.plane.normal, cliptrace.plane.normal);
+ }
+ cliptrace.startsupercontents |= trace.startsupercontents;
+ }
+ }
+ }
+ cliptrace.fraction = bound(0, cliptrace.fraction, 1);
+ cliptrace.realfraction = bound(0, cliptrace.realfraction, 1);
+ VectorLerp(start, cliptrace.fraction, end, cliptrace.endpos);
+ return cliptrace;
+}
+
+float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
+{
+ float maxfrac, maxrealfrac;
+ int n;
+ entity_render_t *ent;
+ float tracemins[3], tracemaxs[3];
+ trace_t trace;
+ float tempnormal[3], starttransformed[3], endtransformed[3];
+
+ memset (&trace, 0 , sizeof(trace_t));
+ trace.fraction = 1;
+ trace.realfraction = 1;
+ VectorCopy (end, trace.endpos);
+
+ if (hitent)
+ *hitent = 0;
+ if (cl.worldmodel && cl.worldmodel->TraceBox)
+ cl.worldmodel->TraceBox(cl.worldmodel, 0, &trace, start, start, end, end, SUPERCONTENTS_SOLID);
+
+ if (normal)
+ VectorCopy(trace.plane.normal, normal);
+ //cl_traceline_startsupercontents = trace.startsupercontents;
+ maxfrac = trace.fraction;
+ maxrealfrac = trace.realfraction;
+
+ tracemins[0] = min(start[0], end[0]);
+ tracemaxs[0] = max(start[0], end[0]);
+ tracemins[1] = min(start[1], end[1]);
+ tracemaxs[1] = max(start[1], end[1]);
+ tracemins[2] = min(start[2], end[2]);
+ tracemaxs[2] = max(start[2], end[2]);
+
+ // look for embedded bmodels
+ for (n = 0;n < cl_num_entities;n++)
+ {
+ if (!cl_entities_active[n])
+ continue;
+ ent = &cl_entities[n].render;
+ if (!BoxesOverlap(ent->mins, ent->maxs, tracemins, tracemaxs))
+ continue;
+ if (!ent->model || !ent->model->TraceBox)
+ continue;
+ if ((ent->flags & RENDER_EXTERIORMODEL) && !chase_active.integer)
+ continue;
+ // if transparent and not selectable, skip entity
+ if (!(cl_entities[n].state_current.effects & EF_SELECTABLE) && (ent->alpha < 1 || (ent->effects & (EF_ADDITIVE | EF_NODEPTHTEST))))
+ continue;
+ if (ent == ignoreent)
+ continue;
+ Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
+ Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
+
+ if (ent->model && ent->model->TraceBox)
+ ent->model->TraceBox(ent->model, ent->frameblend[0].frame, &trace, starttransformed, starttransformed, endtransformed, endtransformed, SUPERCONTENTS_SOLID);
+
+ //cl_traceline_startsupercontents |= trace.startsupercontents;
+ if (maxrealfrac > trace.realfraction)
+ {
+ if (hitent)
+ *hitent = n;
+ maxfrac = trace.fraction;
+ maxrealfrac = trace.realfraction;
+ if (normal)
+ {
+ VectorCopy(trace.plane.normal, tempnormal);
+ Matrix4x4_Transform3x3(&ent->matrix, tempnormal, normal);
}
}
}
- if (maxfrac < 0 || maxfrac > 1) Con_Printf("fraction out of bounds %f %s:%d\n", maxfrac, __LINE__, __FILE__);
+ maxfrac = bound(0, maxfrac, 1);
+ maxrealfrac = bound(0, maxrealfrac, 1);
+ //if (maxfrac < 0 || maxfrac > 1) Con_Printf("fraction out of bounds %f %s:%d\n", maxfrac, __FILE__, __LINE__);
+ if (impact)
+ VectorLerp(start, maxfrac, end, impact);
return maxfrac;
}
void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius)
{
// FIXME: check multiple brush models
- if (cl.worldmodel && cl.worldmodel->brushq1.FindNonSolidLocation)
- cl.worldmodel->brushq1.FindNonSolidLocation(cl.worldmodel, in, out, radius);
+ if (cl.worldmodel && cl.worldmodel->brush.FindNonSolidLocation)
+ cl.worldmodel->brush.FindNonSolidLocation(cl.worldmodel, in, out, radius);
+}
+
+int CL_PointQ1Contents(const vec3_t p)
+{
+ return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_TraceBox(p, vec3_origin, vec3_origin, p, true, NULL, 0, false).startsupercontents);
+ /*
+ // FIXME: check multiple brush models
+ if (cl.worldmodel && cl.worldmodel->brush.PointContentsQ1)
+ return cl.worldmodel->brush.PointContentsQ1(cl.worldmodel, p);
+ return 0;
+ */
}
-int CL_PointContents(const vec3_t p)
+int CL_PointSuperContents(const vec3_t p)
{
+ return CL_TraceBox(p, vec3_origin, vec3_origin, p, true, NULL, 0, false).startsupercontents;
+ /*
// FIXME: check multiple brush models
- if (cl.worldmodel && cl.worldmodel->brushq1.PointContents)
- return cl.worldmodel->brushq1.PointContents(cl.worldmodel, p);
- return CONTENTS_EMPTY;
+ if (cl.worldmodel && cl.worldmodel->brush.PointContentsQ1)
+ return cl.worldmodel->brush.PointContentsQ1(cl.worldmodel, p);
+ return 0;
+ */
}