vec3_t end;
vec_t len = 0;
- if(!VectorCompare(start, pEnd))
+ if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
{
// TRICK: make the trace 1 qu longer!
VectorSubtract(pEnd, start, end);
len = VectorNormalizeLength(end);
- VectorAdd(pEnd, end, end);
+ VectorMA(pEnd, collision_endposnudge.value, end, end);
}
else
VectorCopy(pEnd, end);
if (hitent)
*hitent = 0;
- if (cl.worldmodel && cl.worldmodel->TraceBox)
- cl.worldmodel->TraceBox(cl.worldmodel, 0, &trace, start, vec3_origin, vec3_origin, end, SUPERCONTENTS_SOLID);
+ if (cl.worldmodel && cl.worldmodel->TraceLine)
+ cl.worldmodel->TraceLine(cl.worldmodel, NULL, NULL, &trace, start, end, SUPERCONTENTS_SOLID);
if (normal)
VectorCopy(trace.plane.normal, normal);
ent = &cl.entities[n].render;
if (!BoxesOverlap(ent->mins, ent->maxs, tracemins, tracemaxs))
continue;
- if (!ent->model || !ent->model->TraceBox)
+ if (!ent->model || !ent->model->TraceLine)
continue;
if ((ent->flags & RENDER_EXTERIORMODEL) && !chase_active.integer)
continue;
Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
Collision_ClipTrace_Box(&trace, ent->model->normalmins, ent->model->normalmaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID, 0, NULL);
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
- if(!VectorCompare(start, pEnd))
- Collision_ShortenTrace(&trace, len / (len + 1), pEnd);
+ if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+ Collision_ShortenTrace(&trace, len / (len + collision_endposnudge.value), pEnd);
#endif
if (maxrealfrac < trace.realfraction)
continue;
- ent->model->TraceBox(ent->model, ent->frameblend[0].subframe, &trace, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID);
+ ent->model->TraceLine(ent->model, ent->frameblend, ent->skeleton, &trace, starttransformed, endtransformed, SUPERCONTENTS_SOLID);
if (maxrealfrac > trace.realfraction)
{
if( model != NULL )
{
- if (!model->TraceBox && developer.integer >= 1)
- Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
+ if (!model->TraceBox)
+ Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
if (ent->fields.client->angles[0] || ent->fields.client->angles[2] || ent->fields.client->avelocity[0] || ent->fields.client->avelocity[2])
{
CL_Move
==================
*/
+trace_t CL_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+{
+ int i, bodysupercontents;
+ int passedictprog;
+ prvm_edict_t *traceowner, *touch;
+ trace_t trace;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // size when clipping against monsters
+ vec3_t clipmins2, clipmaxs2;
+ // start and end origin of move
+ vec3_t clipstart;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+
+ if (hitnetworkentity)
+ *hitnetworkentity = 0;
+
+ VectorCopy(start, clipstart);
+ VectorClear(clipmins2);
+ VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
+#endif
+
+ // clip to world
+ Collision_ClipPointToWorld(&cliptrace, cl.worldmodel, clipstart, hitsupercontentsmask);
+ cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog ? prog->edicts : NULL;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ if (type == MOVE_MISSILE)
+ {
+ // LordHavoc: modified this, was = -15, now -= 15
+ for (i = 0;i < 3;i++)
+ {
+ clipmins2[i] -= 15;
+ clipmaxs2[i] += 15;
+ }
+ }
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = clipstart[i] - 1;
+ clipboxmaxs[i] = clipstart[i] + 1;
+ }
+
+ // debug override to test against everything
+ if (sv_debugmove.integer)
+ {
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ // this checks prog because this function is often called without a CSQC
+ // VM context
+ if (prog == NULL || passedict == prog->edicts)
+ passedict = NULL;
+ // precalculate prog value for passedict for comparisons
+ passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
+ // precalculate passedict's owner edict pointer for comparisons
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL;
+
+ // collide against network entities
+ if (hitnetworkbrushmodels)
+ {
+ for (i = 0;i < cl.num_brushmodel_entities;i++)
+ {
+ entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
+ continue;
+ Collision_ClipPointToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, hitsupercontentsmask);
+ if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ *hitnetworkentity = cl.brushmodel_entities[i];
+ Collision_CombineTraces(&cliptrace, &trace, NULL, true);
+ }
+ }
+
+ // collide against player entities
+ if (hitnetworkplayers)
+ {
+ vec3_t origin, entmins, entmaxs;
+ matrix4x4_t entmatrix, entinversematrix;
+
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ {
+ // don't hit network players, if we are a nonsolid player
+ if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
+ goto skipnetworkplayers;
+ }
+
+ for (i = 1;i <= cl.maxclients;i++)
+ {
+ entity_render_t *ent = &cl.entities[i].render;
+
+ // don't hit ourselves
+ if (i == cl.playerentity)
+ continue;
+
+ // don't hit players that don't exist
+ if (!cl.scores[i-1].name[0])
+ continue;
+
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ {
+ // don't hit spectators or nonsolid players
+ if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
+ continue;
+ }
+
+ Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
+ VectorAdd(origin, cl.playerstandmins, entmins);
+ VectorAdd(origin, cl.playerstandmaxs, entmaxs);
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
+ continue;
+ Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
+ Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
+ Collision_ClipPointToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, hitsupercontentsmask);
+ if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ *hitnetworkentity = i;
+ Collision_CombineTraces(&cliptrace, &trace, NULL, false);
+ }
+
+skipnetworkplayers:
+ ;
+ }
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ // note: if prog is NULL then there won't be any linked entities
+ numtouchedicts = 0;
+ if (hitcsqcentities && prog != NULL)
+ {
+ numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ if (touch->fields.client->solid < SOLID_BBOX)
+ continue;
+ if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP)
+ continue;
+
+ if (passedict)
+ {
+ // don't clip against self
+ if (passedict == touch)
+ continue;
+ // don't clip owned entities against owner
+ if (traceowner == touch)
+ continue;
+ // don't clip owner against owned entities
+ if (passedictprog == touch->fields.client->owner)
+ continue;
+ // don't clip points against points (they can't collide)
+ if (VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER)))
+ continue;
+ }
+
+ bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+ // might interact, so do an exact clip
+ model = NULL;
+ if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL)
+ model = CL_GetModelFromEdict(touch);
+ if (model)
+ Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);
+ else
+ Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ if ((int)touch->fields.client->flags & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
+ else
+ Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
+
+ if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ *hitnetworkentity = 0;
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP);
+ }
+
+finished:
+ return cliptrace;
+}
+
+/*
+==================
+CL_TraceLine
+==================
+*/
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+trace_t CL_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
+#else
+trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
+#endif
+{
+ int i, bodysupercontents;
+ int passedictprog;
+ prvm_edict_t *traceowner, *touch;
+ trace_t trace;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // size when clipping against monsters
+ vec3_t clipmins2, clipmaxs2;
+ // start and end origin of move
+ vec3_t clipstart, clipend;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ vec3_t end;
+ vec_t len = 0;
+
+ if (VectorCompare(start, pEnd))
+ return CL_TracePoint(start, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+
+ if(collision_endposnudge.value > 0)
+ {
+ // TRICK: make the trace 1 qu longer!
+ VectorSubtract(pEnd, start, end);
+ len = VectorNormalizeLength(end);
+ VectorMA(pEnd, collision_endposnudge.value, end, end);
+ }
+ else
+ VectorCopy(pEnd, end);
+#else
+ if (VectorCompare(start, end))
+ return CL_TracePoint(start, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+#endif
+
+ if (hitnetworkentity)
+ *hitnetworkentity = 0;
+
+ VectorCopy(start, clipstart);
+ VectorCopy(end, clipend);
+ VectorClear(clipmins2);
+ VectorClear(clipmaxs2);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+ // clip to world
+ Collision_ClipLineToWorld(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask, hitsurfaces);
+ cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog ? prog->edicts : NULL;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ if (type == MOVE_MISSILE)
+ {
+ // LordHavoc: modified this, was = -15, now -= 15
+ for (i = 0;i < 3;i++)
+ {
+ clipmins2[i] -= 15;
+ clipmaxs2[i] += 15;
+ }
+ }
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
+ }
+
+ // debug override to test against everything
+ if (sv_debugmove.integer)
+ {
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ // this checks prog because this function is often called without a CSQC
+ // VM context
+ if (prog == NULL || passedict == prog->edicts)
+ passedict = NULL;
+ // precalculate prog value for passedict for comparisons
+ passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
+ // precalculate passedict's owner edict pointer for comparisons
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL;
+
+ // collide against network entities
+ if (hitnetworkbrushmodels)
+ {
+ for (i = 0;i < cl.num_brushmodel_entities;i++)
+ {
+ entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
+ continue;
+ Collision_ClipLineToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask, hitsurfaces);
+ if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ *hitnetworkentity = cl.brushmodel_entities[i];
+ Collision_CombineTraces(&cliptrace, &trace, NULL, true);
+ }
+ }
+
+ // collide against player entities
+ if (hitnetworkplayers)
+ {
+ vec3_t origin, entmins, entmaxs;
+ matrix4x4_t entmatrix, entinversematrix;
+
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ {
+ // don't hit network players, if we are a nonsolid player
+ if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
+ goto skipnetworkplayers;
+ }
+
+ for (i = 1;i <= cl.maxclients;i++)
+ {
+ entity_render_t *ent = &cl.entities[i].render;
+
+ // don't hit ourselves
+ if (i == cl.playerentity)
+ continue;
+
+ // don't hit players that don't exist
+ if (!cl.scores[i-1].name[0])
+ continue;
+
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ {
+ // don't hit spectators or nonsolid players
+ if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
+ continue;
+ }
+
+ Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
+ VectorAdd(origin, cl.playerstandmins, entmins);
+ VectorAdd(origin, cl.playerstandmaxs, entmaxs);
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
+ continue;
+ Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
+ Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
+ Collision_ClipLineToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, end, hitsupercontentsmask, hitsurfaces);
+ if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ *hitnetworkentity = i;
+ Collision_CombineTraces(&cliptrace, &trace, NULL, false);
+ }
+
+skipnetworkplayers:
+ ;
+ }
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ // note: if prog is NULL then there won't be any linked entities
+ numtouchedicts = 0;
+ if (hitcsqcentities && prog != NULL)
+ {
+ numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ if (touch->fields.client->solid < SOLID_BBOX)
+ continue;
+ if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP)
+ continue;
+
+ if (passedict)
+ {
+ // don't clip against self
+ if (passedict == touch)
+ continue;
+ // don't clip owned entities against owner
+ if (traceowner == touch)
+ continue;
+ // don't clip owner against owned entities
+ if (passedictprog == touch->fields.client->owner)
+ continue;
+ // don't clip points against points (they can't collide)
+ if (VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER)))
+ continue;
+ }
+
+ bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+ // might interact, so do an exact clip
+ model = NULL;
+ if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL)
+ model = CL_GetModelFromEdict(touch);
+ if (model)
+ Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);
+ else
+ Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ if (type == MOVE_MISSILE && (int)touch->fields.client->flags & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ else
+ Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, hitsurfaces);
+
+ if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ *hitnetworkentity = 0;
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP);
+ }
+
+finished:
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
-trace_t CL_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+ if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+ Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
+#endif
+ return cliptrace;
+}
+
+/*
+==================
+CL_Move
+==================
+*/
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
#else
-trace_t CL_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
#endif
{
vec3_t hullmins, hullmaxs;
dp_model_t *model;
// list of entities to test for collisions
int numtouchedicts;
- prvm_edict_t *touchedicts[MAX_EDICTS];
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
vec3_t end;
vec_t len = 0;
- if(!VectorCompare(start, pEnd))
+ if (VectorCompare(mins, maxs))
+ {
+ vec3_t shiftstart, shiftend;
+ VectorAdd(start, mins, shiftstart);
+ VectorAdd(pEnd, mins, shiftend);
+ if (VectorCompare(start, pEnd))
+ trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+ else
+ trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
+ VectorSubtract(trace.endpos, mins, trace.endpos);
+ return trace;
+ }
+
+ if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
{
// TRICK: make the trace 1 qu longer!
VectorSubtract(pEnd, start, end);
len = VectorNormalizeLength(end);
- VectorAdd(pEnd, end, end);
+ VectorMA(pEnd, collision_endposnudge.value, end, end);
}
else
VectorCopy(pEnd, end);
+#else
+ if (VectorCompare(mins, maxs))
+ {
+ vec3_t shiftstart, shiftend;
+ VectorAdd(start, mins, shiftstart);
+ VectorAdd(end, mins, shiftend);
+ if (VectorCompare(start, end))
+ trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
+ else
+ trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
+ VectorSubtract(trace.endpos, mins, trace.endpos);
+ return trace;
+ }
#endif
if (hitnetworkentity)
entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
continue;
- Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend[0].subframe, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = cl.brushmodel_entities[i];
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// don't hit network players, if we are a nonsolid player
if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
if (!cl.scores[i-1].name[0])
continue;
- if(gamemode == GAME_NEXUIZ)
+ if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
{
// don't hit spectators or nonsolid players
if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
continue;
Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
- Collision_ClipToGenericEntity(&trace, NULL, 0, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = i;
Collision_CombineTraces(&cliptrace, &trace, NULL, false);
// might interact, so do an exact clip
model = NULL;
if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL)
- {
- unsigned int modelindex = (unsigned int)touch->fields.client->modelindex;
- // if the modelindex is 0, it shouldn't be SOLID_BSP!
- if (modelindex > 0 && modelindex < MAX_MODELS)
- model = cl.model_precache[(int)touch->fields.client->modelindex];
- }
+ model = CL_GetModelFromEdict(touch);
if (model)
Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);
else
Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
if ((int)touch->fields.client->flags & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
else
- Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = 0;
finished:
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
- if(!VectorCompare(start, pEnd))
- Collision_ShortenTrace(&cliptrace, len / (len + 1), pEnd);
+ if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
+ Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
#endif
return cliptrace;
}