FS_Write (cls.demofile, &f, 4);
}
FS_Write (cls.demofile, net_message.data, net_message.cursize);
- FS_Flush (cls.demofile);
}
/*
return;
}
- SCR_BeginLoadingPlaque ();
-
strlcpy(cls.demoname, name, sizeof(cls.demoname));
cls.demoplayback = true;
cls.state = ca_connected;
// LordHavoc: timedemo now prints out 7 digits of fraction, and min/avg/max
Con_Printf("%i frames %5.7f seconds %5.7f fps\nmin/avg/max: %5.7f/%5.7f/%5.7f\n", frames, time, fpsavg, fpsmin, fpsavg, fpsmax);
Log_Printf("benchmark.log", "date %s | enginedate %s | demo %s | commandline %s | result %i frames %5.7f seconds %5.7f fps min/avg/max: %5.7f/%5.7f/%5.7f\n", Sys_TimeString("%Y-%m-%d %H:%M:%S"), buildstring, cls.demoname, cmdline.string, frames, time, fpsavg, fpsmin, fpsavg, fpsmax);
- if (gl_videosyncavailable)
- {
- Cvar_SetValueQuick (&vid_vsync, old_vsync);
- qwglSwapIntervalEXT (old_vsync);
- }
if (COM_CheckParm("-benchmark"))
Host_Quit_f();
}
return;
}
- if (gl_videosyncavailable)
- {
- old_vsync = vid_vsync.integer;
- Cvar_SetValueQuick (&vid_vsync, 0);
- qwglSwapIntervalEXT (0);
- }
-
CL_PlayDemo_f ();
// cls.td_starttime will be grabbed at the second frame of the demo, so
// instantly hide console and deactivate it
key_dest = key_game;
key_consoleactive = 0;
- scr_conlines = 0;
scr_con_current = 0;
cls.timedemo = true;