#define CL_DYNTEXTURE_H\r
\r
#define CLDYNTEXTUREPREFIX "_dynamic/"\r
-#define MAX_DYNAMIC_TEXTURE_COUNT 64\r
\r
// always path fully specified names to the dynamic texture functions! (ie. with the _dynamic/ prefix, etc.!)\r
\r
// unlink a texture handle from its name\r
void CL_UnlinkDynTexture( const char *name );\r
\r
-#endif
\ No newline at end of file
+#endif\r
+\r