float val;
qboolean impulsedown, impulseup, down;
- impulsedown = key->state & 2;
- impulseup = key->state & 4;
- down = key->state & 1;
+ impulsedown = (key->state & 2) != 0;
+ impulseup = (key->state & 4) != 0;
+ down = (key->state & 1) != 0;
val = 0;
if (impulsedown && !impulseup)
cl.cmd.msec = 100;
cl.cmd.frametime = cl.cmd.msec * (1.0 / 1000.0);
- cl.cmd.predicted = cl_movement.integer;
+ cl.cmd.predicted = cl_movement.integer != 0;
// movement is set by input code (forwardmove/sidemove/upmove)
// always dump the first two moves, because they may contain leftover inputs from the last level