]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_input.c
fix serious bug in DP_SV_CLIENTCAMERA that made it break in multiplayer
[xonotic/darkplaces.git] / cl_input.c
index 5c4d449d0d71cb792910b2d29ad15c4816399e88..4c94d38e61f6c210b45a90cb6c6797cad2d72f3f 100644 (file)
@@ -1169,18 +1169,23 @@ void CL_ClientMovement_Physics_PM_Accelerate(cl_clientmovement_state_t *s, vec3_
                // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
        {
                vec_t f, fmin;
-               f = 1 - s->cmd.frametime * wishspeed * sidefric;
+               f = max(0, 1 + s->cmd.frametime * wishspeed * sidefric);
                fmin = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / VectorLength2(vel_perpend);
+               // assume: fmin > 1
+               // vel_xy_backward*vel_xy_backward - vel_straight*vel_straight > vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_straight*vel_straight + vel_perpend*vel_perpend
+               // vel_xy_backward*vel_xy_backward > vel_xy * vel_xy
+               // obviously, this cannot be
                if(fmin <= 0)
                        VectorScale(vel_perpend, f, vel_perpend);
                else
                {
                        fmin = sqrt(fmin);
-                       VectorScale(vel_perpend, bound(fmin, f, 1.0f), vel_perpend);
+                       VectorScale(vel_perpend, max(fmin, f), vel_perpend);
                }
        }
        else
-               VectorScale(vel_perpend, 1 - s->cmd.frametime * wishspeed * sidefric, vel_perpend);
+               VectorScale(vel_perpend, max(0, 1 - s->cmd.frametime * wishspeed * sidefric), vel_perpend);
 
        VectorMA(vel_perpend, vel_straight, wishdir, s->velocity);
 
@@ -1255,6 +1260,7 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
        vec_t addspeed;
        vec_t accelspeed;
        vec_t f;
+       vec_t gravity;
        vec3_t forward;
        vec3_t right;
        vec3_t up;
@@ -1327,11 +1333,20 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        accelspeed = min(cl.movevars_accelerate * s->cmd.frametime * wishspeed, addspeed);
                        VectorMA(s->velocity, accelspeed, wishdir, s->velocity);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_NOGRAVITYONGROUND)
+                       gravity = 0;
+               else
+                       gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                if (cls.protocol == PROTOCOL_QUAKEWORLD)
                        s->velocity[2] = 0;
                if (VectorLength2(s->velocity))
                        CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
        else
        {
@@ -1390,8 +1405,14 @@ void CL_ClientMovement_Physics_Walk(cl_clientmovement_state_t *s)
                        if(cl.movevars_aircontrol)
                                CL_ClientMovement_Physics_CPM_PM_Aircontrol(s, wishdir, wishspeed2);
                }
-               s->velocity[2] -= cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               gravity = cl.movevars_gravity * cl.movevars_entgravity * s->cmd.frametime;
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
+               else
+                       s->velocity[2] -= gravity;
                CL_ClientMovement_Move(s);
+               if(cl.moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
+                       s->velocity[2] -= gravity * 0.5f;
        }
 }